Re: ambient generic question
Posted by Ronin on
Thu Oct 16th 2003 at 9:54pm
Ronin
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Occupation: COLLEGE STUDDENT!!!
Ok, I just have a couple of questions about the ambient_generic entity.
1)Is there anyway to set how often a sound loops
2)What does LFO stand for?
3)What does it (LFO) do for you?
Re: ambient generic question
Posted by Wild Card on
Thu Oct 16th 2003 at 10:28pm
Posted
2003-10-16 10:28pm
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Occupation: IT Consultant
Location: Ontario, Canada
If you want a sound to loop, well, The very crude way of doing it would be with a MM and an trigger_auto.
Feel free to disregard the above if it dosent make sense, I've been sick for over a month and cant really concentrate...
Re: ambient generic question
Posted by Ronin on
Thu Oct 16th 2003 at 10:45pm
Posted
2003-10-16 10:45pm
Ronin
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Occupation: COLLEGE STUDDENT!!!
oh, well my best wishes, and i hope you get better, and your right...im a noob, it doesnt make any sense :rolleyes:
Re: ambient generic question
Posted by Wild Card on
Thu Oct 16th 2003 at 10:51pm
Posted
2003-10-16 10:51pm
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Occupation: IT Consultant
Location: Ontario, Canada
/me goes in to as much detail as 1000mg of Tylenol will allow
you will need to know how to use the ambience_generic entity, the Multimanger entity (my favorite) and the trigger_auto entity.
Put a ambience_generic and give it a name and a sound to play. Click the "start silent" flag also. Put a multimanager entity and give it a name. Now click the "smartedit" button.
Click "add". 2 boxes will appear. in the top one, write the name of the ambience_generic. In the second, write 0. Click add. Now repeat the same process but instead, put the name of the MM and a value equal to the lenght of your sound (ie: 3 for 3 seconds) Now add in a trigger_auto entity. make it target the MM and put a delay of 0.5.
Hope that helps :smile: