env_sprite/point_spotlight

env_sprite/point_spotlight

Re: env_sprite/point_spotlight Posted by Dark|Killer on Fri Dec 31st 2004 at 7:25pm
Dark|Killer
758 posts
Posted 2004-12-31 7:25pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
hey guyz...i added a bulb (physics) on a place in my map...actually the ceiling to be precise...then i added a light_spot so it would appear that the bulb is emitting light...then i added env_sprite in the light_spot with normal settings...then to make it nicer i added the point_spotlight in the light_spot too...and changed the point position to the ground...but the problem is when i run my map...instead of seeing these cool stuff...the env_sprite turned into a black box...and the point_lighspot didnt do anything...why????

any help would be thankfull :smile:
Re: env_sprite/point_spotlight Posted by omegaslayer on Fri Dec 31st 2004 at 7:29pm
omegaslayer
2481 posts
Posted 2004-12-31 7:29pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
make sure the sprites rendering mode is aditive, and I dont think
point_lightspot has anything to do with making the Light_spot look
better.
Re: env_sprite/point_spotlight Posted by Dark|Killer on Fri Dec 31st 2004 at 7:33pm
Dark|Killer
758 posts
Posted 2004-12-31 7:33pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
to say the truth...i dunno wat does point_spotlight does...but i just added it...ill try the additive thing...
Re: env_sprite/point_spotlight Posted by Dark|Killer on Fri Dec 31st 2004 at 7:34pm
Dark|Killer
758 posts
Posted 2004-12-31 7:34pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
should i use additive or world space glow??? :o
Re: env_sprite/point_spotlight Posted by Dark|Killer on Fri Dec 31st 2004 at 7:43pm
Dark|Killer
758 posts
Posted 2004-12-31 7:43pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Oh thx man it worked...but before setting this forum as answered...i need to know wat is point_spotlight do??...and how can i work with it ...i mean...i want a beam of light appear underneath the bulb...
Re: env_sprite/point_spotlight Posted by omegaslayer on Fri Dec 31st 2004 at 8:00pm
omegaslayer
2481 posts
Posted 2004-12-31 8:00pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Then use dust motes (or 1 of these here
http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=116)
brush entity, point spotlight I think is only used for the light_spot
to point to that spot, but you can do it anyways by choosing where it
points
Re: env_sprite/point_spotlight Posted by RabidMonkey777 on Fri Dec 31st 2004 at 8:11pm
RabidMonkey777
207 posts
Posted 2004-12-31 8:11pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Actually, point_spotlight makes a nice beam effect coming from the light - like the lights here:

User posted image

If they're not appearing, it has to do with their rotation, most likely - make sure the red axis marker is pointing where you want the spotlight to point.
Re: env_sprite/point_spotlight Posted by Dark|Killer on Fri Dec 31st 2004 at 8:15pm
Dark|Killer
758 posts
Posted 2004-12-31 8:15pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
oh ok thx guyz...