transforming shapes

transforming shapes

Re: transforming shapes Posted by kdhunt2000 on Sun Dec 26th 2004 at 2:40am
kdhunt2000
98 posts
Posted 2004-12-26 2:40am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
I want to make a tube like shape that has four sides at the top and then merges to having 20 sides at the bottom. Is this possible? sorry if my question is unclear I dont quite know how to form this question clearly
Re: transforming shapes Posted by 7dk2h4md720ih on Sun Dec 26th 2004 at 3:15am
7dk2h4md720ih
1976 posts
Posted 2004-12-26 3:15am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I gave up after a load of invalid solid errors. It's pretty clear what you want, but what is it for?
Re: transforming shapes Posted by kdhunt2000 on Sun Dec 26th 2004 at 4:02am
kdhunt2000
98 posts
Posted 2004-12-26 4:02am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
well, I'm making a map kinda like glassfloors (not really) and at the bottom is a bunch of things that kill you in a cyndrical room but my map on top is a rectangle so I want it to snuggly connect the top to the killing room.
Re: transforming shapes Posted by SaintGreg on Sun Dec 26th 2004 at 4:24am
SaintGreg
212 posts
Posted 2004-12-26 4:24am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

EDIT: ARRRRRRRRRRRRRRRRRRRRRRRRRG, you wanted the INSIDE to be the
transition. You stinker! Ill do it all again for the inside and post it
as a new post. By the way the inside wont be as good looking of a
transition as the outside will be. To avoid concave solids you have to
make the transition triangle sort of stick out into the space a bit,
but it works.

EDIT<sup>2</sup>: Im not gonna go about reposting all the new info, just sort of follow what I have and look at the vmf and get an idea.<!--StartFragment -->

It'd be easiest to go to multiples of 4, since the original
"cylinder" has 4 sides. So you could make a transition from 4 to 8
easily and then a transition from 8 to 16 and you should have a
relatively smooth transition. It would also be easiest if you could
make the box line up on the x and y axes. That was the cylinder's
vertices will line up best with the boxes. Steps:

You have your
box. Make a cylinder with 8 sides below it. The center of the cylinder
should probably line up exactly below the center of the box to make it
easier. You could always move it later. You can make the cylinder as
big or as small as you want but obviously you are probably going to
make it about the same size as the box. Position the cylinder-8 under
the box directly so that the top side is flush with the bottom of the
box. You should see that 1/2 the cylinders top points are in the middle
of the boxes face, while the other half are in line with its corner. Go
into vertex manip. mode and select the cylinder. Drag all of the points
that are in line with the corner to be in the same spot as the corner
of the cylinder (one at a time). Then drag all of the other points so
they line up with one of the corners close to them, either will do. As
of now we will get an invalid solid structure. To prevent that we need
to split all the quadrilater faces into 2 triangles. Its tough to
describe this without a picture so here is one. Select the two verts
like here and hit ctrl+f. Do this to all the 4 sided faces and you will
be golden. Do the same thing with the 8 sided -> 16 sided cylider.

Here is the picture:

And you'll end up with this:
<a href="http://www.wam.umd.edu/%7Egrrogers/shapes1.png" target="_blank">User posted image</a>

<a href="http://www.wam.umd.edu/%7Egrrogers/shapes2.png" target="_blank">User posted image</a>

(sorry for the image size, it is needed to get the full solution in prpoer detail)

I even will give you the vmf:

linky

I sure hope this is what you were asking for ... :razz:
Re: transforming shapes Posted by kdhunt2000 on Sun Dec 26th 2004 at 5:03am
kdhunt2000
98 posts
Posted 2004-12-26 5:03am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
that helps mostly, but I am kinda ocnfused, it ypu could say it in another way mybe, if its not too much trouble I mean, you did a great job adn I really appreciate it its jsut I'm not very smart....
Re: transforming shapes Posted by kdhunt2000 on Sun Dec 26th 2004 at 7:24pm
kdhunt2000
98 posts
Posted 2004-12-26 7:24pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
bump
Re: transforming shapes Posted by Leperous on Sun Dec 26th 2004 at 7:28pm
Leperous
3382 posts
Posted 2004-12-26 7:28pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It's not hard, just follow what he says one step at a time :rolleyes:
Re: transforming shapes Posted by Orpheus on Sun Dec 26th 2004 at 7:50pm
Orpheus
13860 posts
Posted 2004-12-26 7:50pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting SaintGreg</DIV>
<DIV class=quotetext>
[url]http://www.wam.umd.edu/%7Egrrogers/shapes2.jpg[/url]
(sorry for the image size, it is needed to get the full solution in prpoer detail)

</DIV></DIV>

adopts whinny valley girl voice

Paleeeze.. :rolleyes:

coughs because whinny valley girl voice is painful
lets not go there. :rolleyes:
Re: transforming shapes Posted by kdhunt2000 on Sun Dec 26th 2004 at 7:54pm
kdhunt2000
98 posts
Posted 2004-12-26 7:54pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
no seriously, I just dont get it the way he says it, I cant follow him, I've never used the vertex tool before, gahhh if someone could just AIM me wiht step by step that would be best.
Re: transforming shapes Posted by SaintGreg on Mon Dec 27th 2004 at 6:00am
SaintGreg
212 posts
Posted 2004-12-27 6:00am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Orph, just for you i retook the pictures and made them png's, better
quality at a lower filesize, cause of the simple images. (jpg
-> png is bad times).

As for the question, you should search google for some tut's on using
the vertex manip tool, as it really is one of the most useful features
of hammer, next to cloning objects.
Re: transforming shapes Posted by Orpheus on Mon Dec 27th 2004 at 10:10am
Orpheus
13860 posts
Posted 2004-12-27 10:10am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting SaintGreg</DIV>
<DIV class=quotetext>Orph, just for you i retook the pictures and made them png's, better quality at a lower filesize, cause of the simple images. (jpg -> png is bad times).

</DIV></DIV>

LOL, its just that i love to catch people in a slight untruth.

i have been posting hammer shots in 800x600 and less than 100k .jpgs for years without a hitch.

still, i do appreciate the effort in spite of the misconception that people doing so are doing me some sort of a favor. i have 1.5 Mbps DSL. i notice only that people have screwed up cause the images take seconds to load, instead of just popping up like they are supposed to.
the snarkpit, thanx you.
Re: transforming shapes Posted by kdhunt2000 on Fri Dec 31st 2004 at 11:26pm
kdhunt2000
98 posts
Posted 2004-12-31 11:26pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok, I seriously just dont get it. I've looked around on different sites but it just confuses me! plz someone help me out!
Re: transforming shapes Posted by kdhunt2000 on Sun Jan 2nd 2005 at 6:42pm
kdhunt2000
98 posts
Posted 2005-01-02 6:42pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok, I tried to download your vmf but the link is broken. Plz I wanna learn how to do this.
Re: transforming shapes Posted by SaintGreg on Mon Jan 3rd 2005 at 4:41am
SaintGreg
212 posts
Posted 2005-01-03 4:41am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
when i edited it seems it changed the link location, fixed now