Light

Light

Re: Light Posted by Rott3n on Fri Dec 31st 2004 at 5:59am
Rott3n
6 posts
Posted 2004-12-31 5:59am
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
Hello all.I recently made my first map using the SDK guide and severely others. First practice map I used the "hollow" feacher. Now i'm building each wall, floor and ceiling. My problem is the maps all bright and I haven't even added any light Entities<!--StartFragment -->. When I do try to add them they never show up in game. Any ideas what i did wrong?
Re: Light Posted by WatchDog on Fri Dec 31st 2004 at 6:03am
WatchDog
43 posts
Posted 2004-12-31 6:03am
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
You may have a leak. Or maybee the light entity is merged into a wall. Cant realy tell wiht otu any more info
Re: Light Posted by Aea on Fri Dec 31st 2004 at 6:12am
Aea
10 posts
Posted 2004-12-31 6:12am
Aea
member
10 posts 11 snarkmarks Registered: Oct 28th 2003
Did you happen to run RAD ?
Re: Light Posted by Rott3n on Fri Dec 31st 2004 at 6:38am
Rott3n
6 posts
Posted 2004-12-31 6:38am
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
I get this in console after maps loads:

env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a

Sry i'm very new to mapping (24 hours at the most) I do not know what RAD is.

Here is a screenshot: http://devilswhorehouse.recongamer.com/room0003.jpg

Thank you guys for your fast replys :smile:

http://www.snarkpit.com/forums.php?forum=6&topic=3300&mode=reply
Re: Light Posted by RabidMonkey777 on Fri Dec 31st 2004 at 9:29am
RabidMonkey777
207 posts
Posted 2004-12-31 9:29am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
You need to hit F9, then click the little 'Run RAD' and 'Run VIS' control circles to Normal, for each, and then hit ok.

This will cause the lighting simulation to run and light your map.
Re: Light Posted by Livett on Fri Dec 31st 2004 at 11:30am
Livett
164 posts
Posted 2004-12-31 11:30am
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
You may want to make a couple of HL1 maps before going on to HL2. Just my advice, but if you are like me with most things you'd rather jump in at the deep end.
Re: Light Posted by Dark|Killer on Fri Dec 31st 2004 at 12:46pm
Dark|Killer
758 posts
Posted 2004-12-31 12:46pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
dude i had the same problem...to fix it...
  • click start
  • click search
  • type lights.rad
  • right click
  • click on copy
  • open the bin dierctory in source sdk (E:\Steam\SteamApps\<username>\sourcesdk\bin)
  • paste it there
u should have it there....now add some light entties in the hammer....hit f9 tick everything to normal...run the game...and have fun...did this solve ur problem?
Re: Light Posted by Rott3n on Fri Dec 31st 2004 at 12:52pm
Rott3n
6 posts
Posted 2004-12-31 12:52pm
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
<DIV class=quote>
<DIV class=quotetitle>? quoting RabidMonkey777</DIV>
<DIV class=quotetext>You need to hit F9, then click the little 'Run RAD' and 'Run VIS' control circles to Normal, for each, and then hit ok.

This will cause the lighting simulation to run and light your map.</DIV></DIV>
I do run it like that. But if you look at my screenshot you will see my hole map is bright and thats with out and type of lighting added. :confused:
Re: Light Posted by Dark|Killer on Fri Dec 31st 2004 at 12:58pm
Dark|Killer
758 posts
Posted 2004-12-31 12:58pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
dude i just told u wat to do.... U TRIED IT??

did it work??>...if it did...select this forum as answered...
Re: Light Posted by Rott3n on Fri Dec 31st 2004 at 1:28pm
Rott3n
6 posts
Posted 2004-12-31 1:28pm
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Dark|Killer</DIV>
<DIV class=quotetext>dude i just told u wat to do.... U TRIED IT??

did it work??>...if it did...select this forum as answered...

</DIV></DIV>
Sry dark I was replying while you were typing :smile: and no it did not work.
Re: Light Posted by Dark|Killer on Fri Dec 31st 2004 at 1:32pm
Dark|Killer
758 posts
Posted 2004-12-31 1:32pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
u sure u copied the lights.rad to the bin directory???

make sure if ur map is for hl2mp copy the one for hl2mp...if tis singleplayer...copy the rad of HL2 the normal one...if its for cs:s...then copy the rad of CS:sourse to the SDK bin ( all of the rad files can be found when u search for them in the search thing...)
Re: Light Posted by Rott3n on Sat Jan 1st 2005 at 3:46am
Rott3n
6 posts
Posted 2005-01-01 3:46am
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
I get this in console: Level unlit, setting 'mat_fullbright 1'

If i set my game to sv_cheats 1 and change mat_fullbright 0 I can see my lights. I formated today and still get this problem...
Re: Light Posted by Theopsych on Mon Jan 3rd 2005 at 4:59pm
Theopsych
3 posts
Posted 2005-01-03 4:59pm
3 posts 10 snarkmarks Registered: Jan 3rd 2005 Occupation: none Location: USA
maybe you should post everything it prints on the console
Re: Light Posted by parakeet on Tue Jan 4th 2005 at 3:37am
parakeet
544 posts
Posted 2005-01-04 3:37am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
lol wtf ... this much trouble out of lights ... either rad is off or its got a leak :wink:

A leak is any opening to null space. "any area that isnt closed off by
a world brush. Displacement surfaces need to be capped off all entities
need to be INSIDE your little box.

Edit:always have at least one Light entity

create a holowed box around the entire lvl and it should be fixed then
create a box around half and if its not fixed the area thats not boxed
is the area with the problem continue boxing off areas untill the
problem is fixed
Re: Light Posted by Rott3n on Tue Jan 4th 2005 at 4:55am
Rott3n
6 posts
Posted 2005-01-04 4:55am
Rott3n
member
6 posts 1 snarkmarks Registered: Dec 31st 2004 Location: USA
Sorry guys, I should have posted last week when I fixed it. I just forgot to add a light when I first ran the map.
Re: Light Posted by Leperous on Tue Jan 4th 2005 at 12:57pm
Leperous
3382 posts
Posted 2005-01-04 12:57pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Hmm, I could have told you that if I saw this post :lol: