Re: Light
Posted by Rott3n on
Fri Dec 31st 2004 at 5:59am
6 posts
1 snarkmarks
Registered:
Dec 31st 2004
Location: USA
Hello all.I recently made my first map using the SDK guide and severely others. First practice map I used the "hollow" feacher. Now i'm building each wall, floor and ceiling. My problem is the maps all bright and I haven't even added any light Entities<!--StartFragment -->. When I do try to add them they never show up in game. Any ideas what i did wrong?
Re: Light
Posted by WatchDog on
Fri Dec 31st 2004 at 6:03am
43 posts
14 snarkmarks
Registered:
Dec 24th 2004
Location: Australia
You may have a leak. Or maybee the light entity is merged into a wall. Cant realy tell wiht otu any more info
Re: Light
Posted by Aea on
Fri Dec 31st 2004 at 6:12am
10 posts
11 snarkmarks
Registered:
Oct 28th 2003
Did you happen to run RAD ?
207 posts
603 snarkmarks
Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
You need to hit F9, then click the little 'Run RAD' and 'Run VIS' control circles to Normal, for each, and then hit ok.
This will cause the lighting simulation to run and light your map.
Re: Light
Posted by Livett on
Fri Dec 31st 2004 at 11:30am
Posted
2004-12-31 11:30am
164 posts
46 snarkmarks
Registered:
Dec 24th 2004
Occupation: Student
Location: England
You may want to make a couple of HL1 maps before going on to HL2. Just my advice, but if you are like me with most things you'd rather jump in at the deep end.
Re: Light
Posted by Dark|Killer on
Fri Dec 31st 2004 at 12:58pm
Posted
2004-12-31 12:58pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
dude i just told u wat to do.... U TRIED IT??
did it work??>...if it did...select this forum as answered...
Re: Light
Posted by Dark|Killer on
Fri Dec 31st 2004 at 1:32pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
u sure u copied the lights.rad to the bin directory???
make sure if ur map is for hl2mp copy the one for hl2mp...if tis singleplayer...copy the rad of HL2 the normal one...if its for cs:s...then copy the rad of CS:sourse to the SDK bin ( all of the rad files can be found when u search for them in the search thing...)
Re: Light
Posted by Rott3n on
Sat Jan 1st 2005 at 3:46am
6 posts
1 snarkmarks
Registered:
Dec 31st 2004
Location: USA
I get this in console: Level unlit, setting 'mat_fullbright 1'
If i set my game to sv_cheats 1 and change mat_fullbright 0 I can see my lights. I formated today and still get this problem...
Re: Light
Posted by Theopsych on
Mon Jan 3rd 2005 at 4:59pm
3 posts
10 snarkmarks
Registered:
Jan 3rd 2005
Occupation: none
Location: USA
maybe you should post everything it prints on the console
Re: Light
Posted by parakeet on
Tue Jan 4th 2005 at 3:37am
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
lol wtf ... this much trouble out of lights ... either rad is off or its got a leak :wink:
A leak is any opening to null space. "any area that isnt closed off by
a world brush. Displacement surfaces need to be capped off all entities
need to be INSIDE your little box.
Edit:always have at least one Light entity
create a holowed box around the entire lvl and it should be fixed then
create a box around half and if its not fixed the area thats not boxed
is the area with the problem continue boxing off areas untill the
problem is fixed
Re: Light
Posted by Rott3n on
Tue Jan 4th 2005 at 4:55am
6 posts
1 snarkmarks
Registered:
Dec 31st 2004
Location: USA
Sorry guys, I should have posted last week when I fixed it. I just forgot to add a light when I first ran the map.