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                        Posted by TheSchwartz on 
    Fri Dec 31st 2004 at 12:28pm
                     
                    
                        
                        Posted 
    2004-12-31 12:28pm
                     
                 
                
            
            
                
    
            30 posts
        63 snarkmarks
        Registered: 
    Dec 7th 2004
                    Occupation: Project Lead Process Improvement
                            Location: Denmark
             
                
                        I have several rooms in a deathmatch map I am making where I have placed all sorts of office like stuff (desks, cabinets, monitors. computers etc.) using the prop_physics entity, but they appear in a greyish color when i run the map, somewhere the greenish cabinets are shaded from green to grey.
This is annoying when I compare to the dm_lockdown map where all items have their brightest colors. I have copied several desks and cabinet entities from there to se if that hepled, but to no avail...
Any ideas?
The Schwartz
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by Dark|Killer on 
    Fri Dec 31st 2004 at 12:49pm
                     
                    
                        
                        Posted 
    2004-12-31 12:49pm
                     
                 
                
            
            
                
    
            758 posts
        225 snarkmarks
        Registered: 
    Dec 22nd 2004
                    Occupation: Student
                            Location: Dubai (Middle East)
             
                
                        You must add lights in the room containing these stuff....grey shades mean that they have no light to reflect...( or DARK)
if this didnt work try putting them prop_physics...this enables u to catch them woth ur gravity gun too...
hope this helps
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by TheSchwartz on 
    Fri Dec 31st 2004 at 2:17pm
                     
                    
                 
                
            
            
                
    
            30 posts
        63 snarkmarks
        Registered: 
    Dec 7th 2004
                    Occupation: Project Lead Process Improvement
                            Location: Denmark
             
                
                        Correction - sorry but all the items are prop_physics (which I now have corrected in my original post) and they still turn out grey!
And i have ligths. In one room I have a ligh spots and I can see that the further from the ligth the more greyer the entities are...
Any other ideas?
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by satchmo on 
    Fri Dec 31st 2004 at 6:24pm
                     
                    
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
                        member
     
            2077 posts
        1809 snarkmarks
        Registered: 
    Nov 24th 2004
                    Occupation: pediatrician
                            Location: Los Angeles, U.S.
             
                
                        I had this problem also, but I solved the problem by adding a cubemap entity in the room.
I promise this will solve your model lighting issue.
P.S.  Don't forget to run "buildcubemaps" from the console after loading the map!
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by TheSchwartz on 
    Sat Jan 1st 2005 at 9:44pm
                     
                    
                 
                
            
            
                
    
            30 posts
        63 snarkmarks
        Registered: 
    Dec 7th 2004
                    Occupation: Project Lead Process Improvement
                            Location: Denmark
             
                
                        This is great - just what was needed the whole map looks fine and evrything is A-OK. But how do I get this "buildcubemaps" command compiled into the BSP ?
If I want to distribute people shouldn't and won't do this everytime they use the map...
Thanks Again
The Schwartz
                                    
             
        
            
            
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by dabait on 
    Sat Jan 1st 2005 at 10:31pm
                     
                    
                        
                        Posted 
    2005-01-01 10:31pm
                     
                 
                
            
            
                
    
            15 posts
        2 snarkmarks
        Registered: 
    Dec 28th 2004
                     
                
                        When in game with the map loaded, go to the console (usually the ~
key), and type 'buildcubemaps'.  If you have cubemap entities
around, the screen will start flashing various view-points (6 for each
cubemap entity), and the BSP will be re-written with the information...
or at least I think the BSP is re-written.
                                    
             
        
            
            
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by Aea on 
    Sat Jan 1st 2005 at 10:41pm
                     
                    
                        
                        Posted 
    2005-01-01 10:41pm
                     
                 
                
            
            
                
    
            10 posts
        11 snarkmarks
        Registered: 
    Oct 28th 2003
                     
                
                        I'm pretty possitive it will be rewritten into the bsp =)
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by satchmo on 
    Sat Jan 1st 2005 at 10:44pm
                     
                    
                        
                        Posted 
    2005-01-01 10:44pm
                     
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
                        member
     
            2077 posts
        1809 snarkmarks
        Registered: 
    Nov 24th 2004
                    Occupation: pediatrician
                            Location: Los Angeles, U.S.
             
                
                        To make sure that the new cubemap information is incorporated into the new .bsp, just quit Half-Life 2 and restart it, then load up the map again.  If everything looks okay (without having to run buildcubemaps again), then the .bsp will look good for everyone else too.
                                    
             
        
            
            
                                     
                                
                    
                        Re: bad/strange lightning of prop_physics entities in map
                        Posted by TheSchwartz on 
    Sat Jan 1st 2005 at 11:23pm
                     
                    
                        
                        Posted 
    2005-01-01 11:23pm
                     
                 
                
            
            
                
    
            30 posts
        63 snarkmarks
        Registered: 
    Dec 7th 2004
                    Occupation: Project Lead Process Improvement
                            Location: Denmark
             
                
                        I have just tested this, I had a file manager open beside the 'windowed' HL2 when I wrote the command in the console. My .bsp file changed date to the current time and the size changed immediately after the command had executed. This must prove it - The map is rewritten!
Thanks Again
The Schwartz