Re: shoot door open
Posted by TheSchwartz on
Tue Jan 4th 2005 at 1:15pm
30 posts
63 snarkmarks
Registered:
Dec 7th 2004
Occupation: Project Lead Process Improvement
Location: Denmark
I've made this door that opens perfectly on touch and use, but getting it to open when I shoot at it has become a problem:
Flag: Use Opens
Flag: Touch Opens
Health (shoot open) = 5, I've tried 1 also
Any ideas on why this door not opens when I shoot at it?
Re: shoot door open
Posted by Myrk- on
Tue Jan 4th 2005 at 1:42pm
Myrk-
member
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Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Omai gawd a floating head avatar!
Re: shoot door open
Posted by Nickelplate on
Tue Jan 4th 2005 at 3:05pm
2770 posts
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Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
Make an invisible trigger in front of the door on both sides and make it so when you shoot the trigger it opens the door. I think what you need is a func_button then just make it so it doesnt move and make it shootable. then just have it trigger the door upon shootage.
Re: shoot door open
Posted by Petrarch on
Tue Jan 4th 2005 at 3:58pm
16 posts
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Registered:
Dec 30th 2004
Location: Engerland
You could make it a physbox and hinge it. Only trouble is that it'd probably swing back and hit you in the face.
Re: shoot door open
Posted by TheSchwartz on
Wed Jan 5th 2005 at 9:28am
30 posts
63 snarkmarks
Registered:
Dec 7th 2004
Occupation: Project Lead Process Improvement
Location: Denmark
I've made a solution to the problem - Make a one unit thick button on the front and back of the door and set the parent value equal to the name of the door. Make the buttonhs open the door vie the I/O system and make them shootable.
This will make the door open on fire and the buttons will move with the door due to the parent value.
I'll try and make a tutorial on this some time...