objects going through floor when thrown

objects going through floor when thrown

Re: objects going through floor when thrown Posted by Static88 on Sun Jan 9th 2005 at 2:54am
Static88
122 posts
Posted 2005-01-09 2:54am
Static88
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122 posts 52 snarkmarks Registered: Dec 31st 2004 Occupation: USMC Location: USA
Yesterday I placed some overlays, put in my env_cubemaps (2) and compiled the map. While running it, I typed in "buildcubemaps" as usual. Then I started playing around with the level. I threw some grenades and what not and they just fell through the floor and went through the walls when thrown. Anyone ever heard of this or have a possible solution? Could the overlays/cubemap be related to the problem? Thanks! :smile:
Re: objects going through floor when thrown Posted by Jesta on Sun Jan 9th 2005 at 7:20pm
Jesta
7 posts
Posted 2005-01-09 7:20pm
Jesta
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7 posts 1 snarkmarks Registered: Jan 9th 2005
Buildcubemaps is apparently still a bit buggy, so it might be that?

Did it only happen while you were playing immediately after running buildcubemaps? i.e. does it still happen now, after a steam restart?

Also, make sure your cubemaps are at least 16 units from all walls/floors, it could be an error related to that....
Re: objects going through floor when thrown Posted by Myrk- on Sun Jan 9th 2005 at 7:44pm
Myrk-
2299 posts
Posted 2005-01-09 7:44pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Overlays on top of the floor using the overlay tool? Or used the overlays as textures?
Re: objects going through floor when thrown Posted by Leperous on Sun Jan 9th 2005 at 7:54pm
Leperous
3382 posts
Posted 2005-01-09 7:54pm
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Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Ok, obvious question, do the grenades etc. fall through the floor before you run buildcubemaps? And what do the overlays have to do with it, how are they related to this problem do you think?