reduce directx level on texture

reduce directx level on texture

Re: reduce directx level on texture Posted by Sam37 on Sun Jan 9th 2005 at 9:17pm
Sam37
47 posts
Posted 2005-01-09 9:17pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
Hi, Ive made a grassy displacement. It looks great but there are big clumps of grass sticking out from it. I know its supposed to be like this due to the direct x level I have running, but is there anyway of reducing the direct x level of a displacement texture?

I tried to make the displacement a func_detail (which allows me to limit the max direct x), but this causes errors.

Does anyone have any other ideas? :confused:

thx
Re: reduce directx level on texture Posted by Rof on Sun Jan 9th 2005 at 9:51pm
Rof
210 posts
Posted 2005-01-09 9:51pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
There are supposedly other textures which will look just like the ones
you've used, that don't have the automatic folliage generation. So said
one of the valve guys on VERC, anyway. Failing that, you could look at
the material's vmt file and create new ones using the same base
texture, but without the "%detailtype".
Re: reduce directx level on texture Posted by Sam37 on Sun Jan 9th 2005 at 10:45pm
Sam37
47 posts
Posted 2005-01-09 10:45pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
ok thx