ctf_export

ctf_export

Re: ctf_export Posted by MagicTMP on Sun Jan 9th 2005 at 11:42pm
MagicTMP
4 posts
Posted 2005-01-09 11:42pm
MagicTMP
member
4 posts 10 snarkmarks Registered: Jan 9th 2005
YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!

It is here. after 2 months of development and one final week of
perfecting and tweaking, it is here. the scenario is a culmination of
UT's bombing run and capture the flag. the map consists of two sides
with 3 connecting hallways. it is great fun.

THE OBJECTIVE is to bring the colored combine balls (red for rebels,
blue for combine) from your enemies flag room to your flag room by
shooting, passing, and killing. touching your own flag will result in
death.

the score is recorded in a scoreboard attached to the HUD. it is with
you at all times. do not look for a giant scoreboard in the map because
there is none. first to 10 wins. when a team wins, a message appears
showing which team won, explosions, and the game is started again.

Special thanks to:

Raeven0 - Tweaking and making the CTF scenario leeter than anyone else,
Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf,
Morph-Ninja, Blender, and many of the other beta testers who all gave
input to this map.

(NOTE: the blue/red screen in the doorway/window of each flag room
PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT
in the last screenshot.)

download:

http://www.editlife.net/files/download.php?id=1

screenshots:

User posted image

User posted image

User posted image

User posted image

User posted image

have fun! Join us on #HL2-CTF on Gamesurge!
Re: ctf_export Posted by Tracer Bullet on Mon Jan 10th 2005 at 3:07am
Tracer Bullet
2271 posts
Posted 2005-01-10 3:07am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looks very cool!

I only have a few comments. In your second shot, the cavern seems a bit too square. I'd suggest vaulting the ceiling a bit and rounding the corners. In the third shot, it seems to me that the light fixtures you have do not support the amount of red light in the room. I'd suggest more sources, and dimmer lights.

Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!
Re: ctf_export Posted by painkiller on Mon Jan 10th 2005 at 4:12am
painkiller
1 post
Posted 2005-01-10 4:12am
1 post 0 snarkmarks Registered: Jan 10th 2005
<DIV class=quote>
<DIV class=quotetitle>? quoting Tracer Bullet</DIV>
<DIV class=quotetext>
Any chance of doing a tutorial on how you created the CTF gameplay? That would be sweet!

</DIV></DIV>

Kusa has made a HL2DM CTF map and has included an example .vmt using the CTF logic source in the zip file.

http://hp.vector.co.jp/authors/VA011095/hl2/tdm_2fort_b3.zip
Re: ctf_export Posted by MagicTMP on Mon Jan 10th 2005 at 6:24am
MagicTMP
4 posts
Posted 2005-01-10 6:24am
MagicTMP
member
4 posts 10 snarkmarks Registered: Jan 9th 2005
his tutorial is very basic. i will be releasing a vmf of the exact
scenario (along with the HUD scoreboard, end game scenario, team based
spawning, and glows around the balls). everything related to the ctf
gameplay in my map.

and sry... no changes can be made since this is final. i had lots of
input from the various beta testers of the map, but i guess some stuff
slipped by :/...
Re: ctf_export Posted by MagicTMP on Tue Jan 11th 2005 at 2:00am
MagicTMP
4 posts
Posted 2005-01-11 2:00am
MagicTMP
member
4 posts 10 snarkmarks Registered: Jan 9th 2005
Play it here:http://www.gametiger.com/connect?address=212.112.186.18:27015&game=hl2mp

PC Zone HL2 [Teamplay] - 213.208.119.230:27055

Lamertamers HL2 CTF - 212.112.186.18:27015

{SAS}Clan Server #3 206.51.226.192:27016

just to name a few.
Re: ctf_export Posted by MagicTMP on Wed Jan 12th 2005 at 2:59am
MagicTMP
4 posts
Posted 2005-01-12 2:59am
MagicTMP
member
4 posts 10 snarkmarks Registered: Jan 9th 2005
<span class="mainmenu">
There is a FINAL coming out soon. ATM the above version is what servers
are playing, but a FINAL is coming out after we took a week of
criticism from people playing the map. IT WILL BE OUT SOON!</span>
Re: ctf_export Posted by 417 on Sat May 7th 2005 at 6:29am
417
21 posts
Posted 2005-05-07 6:29am
417
member
21 posts 2 snarkmarks Registered: Mar 12th 2005 Occupation: Small Business Owner/Operator Location: USA
We run this map in our servers rotation and it overall a great map. I would recommend it for anyone who likes to play on CTF maps.