YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!
It is here. after 2 months of development and one final week of
perfecting and tweaking, it is here. the scenario is a culmination of
UT's bombing run and capture the flag. the map consists of two sides
with 3 connecting hallways. it is great fun.
THE OBJECTIVE is to bring the colored combine balls (red for rebels,
blue for combine) from your enemies flag room to your flag room by
shooting, passing, and killing. touching your own flag will result in
death.
the score is recorded in a scoreboard attached to the HUD. it is with
you at all times. do not look for a giant scoreboard in the map because
there is none. first to 10 wins. when a team wins, a message appears
showing which team won, explosions, and the game is started again.
Special thanks to:
Raeven0 - Tweaking and making the CTF scenario leeter than anyone else,
Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf,
Morph-Ninja, Blender, and many of the other beta testers who all gave
input to this map.
(NOTE: the blue/red screen in the doorway/window of each flag room
PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT
in the last screenshot.)
download:
http://www.editlife.net/files/download.php?id=1
screenshots:
have fun! Join us on #HL2-CTF on Gamesurge!