Level Change HL2DM

Level Change HL2DM

Re: Level Change HL2DM Posted by Guessmyname on Wed Jan 12th 2005 at 8:09pm
Guessmyname
342 posts
Posted 2005-01-12 8:09pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Can you put Level changes in HL2DM so that your map seems bigger?
Re: Level Change HL2DM Posted by Zeon on Wed Jan 12th 2005 at 8:19pm
Zeon
37 posts
Posted 2005-01-12 8:19pm
Zeon
member
37 posts 14 snarkmarks Registered: Dec 22nd 2004 Location: USA
Doesn't seem possible. A level change signals to the server to go to the next map, which may or may not be the map intended. I think the only way you can effectively do this is to use the game_end...apparently....and make sure the server has the intended level set as the next map in the rotation.

<B style="mso-bidi-font-weight: normal">game_end: </B><B style="mso-bidi-font-weight: normal">?St?</B><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

<I style="mso-bidi-font-style: normal">// point </I>[placement irrelevant]<I style="mso-bidi-font-style: normal">; HL2, HL2 DM;</I><o:p></o:p>

An entity that ends a multiplayer game.<o:p></o:p>

<o:p></o:p>

Master (Obsolete) master <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

<o:p></o:p>

INPUTS

EndGame End the multiplayer game.
Re: Level Change HL2DM Posted by spuck on Wed Jan 12th 2005 at 11:24pm
spuck
4 posts
Posted 2005-01-12 11:24pm
spuck
member
4 posts 0 snarkmarks Registered: Jan 12th 2005
Sounds like a cool idea, but if your map was that big, you'd need alot of players to keep it somewhat interesting and that'd probably lead to lag-poisining...
Re: Level Change HL2DM Posted by sXenoG on Thu Jan 13th 2005 at 3:12am
sXenoG
49 posts
Posted 2005-01-13 3:12am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Id like that to make a co-op hl2 type thing, i might put this to use at a LAN party :biggrin: