Re: texture scale on displacements
Posted by Rof on
Thu Jan 13th 2005 at 5:12pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
Is this a custom texture? If so, check the .vmt file. There's a really
weird bug that if you miss out a quote after the $basetexture command,
e.g.
"$basetexture "mytex/grass1"
instead of how it should be:
"$basetexture" "mytex/grass1"
the texture works, but shows up at the wrong scale in the game.
The SDK docs have this incorrectly, so it seems to get around a lot in tutorials, etc.
Re: texture scale on displacements
Posted by Sam37 on
Thu Jan 13th 2005 at 5:18pm
Sam37
member
47 posts
5 snarkmarks
Registered:
Dec 15th 2004
Occupation: Student
Location: UK
thanx for the reply, but it isnt a custom texture. It's just a normal half life 2 blend texture:nature/blendrocksgrass005a
thanx anyway :smile: