Re: dm_parasite
Posted by Leperous on
Sat Jan 15th 2005 at 1:32pm
Leperous
Creator of SnarkPit!
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Aug 21st 2001
Occupation: Lazy student
Location: UK
Oh it's not that bad :smile: Yes the layout does feel 'unfocused', especially outside (around the health charger), though I do like the large open layout with two tiers to fight from. Nice small points are the exploding barrels with shards and the cool Combine generator rod thingy in the open-topped cavern, bad points are perhaps the dodgy clipping at the edges of the map and the design in the Combine area (which, though architecturally interesting, had nothing in it!). It's pretty good for what it is though, I hope you work on it some more and can be bold enough to tear up chunks of it and remake.
Re: dm_parasite
Posted by Juim on
Sat Jan 15th 2005 at 4:47pm
Juim
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Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
got it to work I'll take a look as well.
Thanks Finger.
Re: dm_parasite
Posted by Finger on
Sat Jan 15th 2005 at 8:30pm
Finger
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Oct 13th 2001
Well, I didn't really follow my own rules with this map, and was kind of enjoying 'not' planning it out and just playing with the new tools in a more spontaneous fashion. Shame on me! I might rip it up, but more than likely I will call it my 'learning' map for HL2 and go on to designing something fresh...possibly with nuggets of this map carried along.
Re: dm_parasite
Posted by Campaignjunkie on
Sat Jan 15th 2005 at 8:38pm
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Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Looks great! I really like the vastness of it all - in my opinion, that
was one of HL2's greatest attributes. It really feels like an arid,
desolate, horrible place at times, though I felt some of the lighting was a little flat.
And Finger: Don't think you're alone with the
"simple is better" lesson, I also learned that the hard way with my
entry! :smile: