floating flotsam and jetsam, infinite regress

floating flotsam and jetsam, infinite regress

Re: floating flotsam and jetsam, infinite regress Posted by Liberal.Nyulism on Sun Jan 16th 2005 at 4:14am
Liberal.Nyulism
67 posts
Posted 2005-01-16 4:14am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
I assume this is something I've done wrong with the sky box.

I built a huge box and am building out my architecture within it. Once each of the regions of my map is enclosed, I will remove the outer box, and check for leaks.

Underneath that box, which contains all the architecture, is my skybox, about 500px away, and the sky effect works just fine.

However, I can see, floating in the sky a few bits of chaff. If I "fly" up to them to examine them, they begin to appear as the brushes of my map, and finally, I arrive at my map again.

Any advice would be greatly appreciated. This forum, and especially the tutorials, have been very helpful. -Thanks.
Re: floating flotsam and jetsam, infinite regress Posted by Bobv on Sun Jan 16th 2005 at 4:16am
Bobv
198 posts
Posted 2005-01-16 4:16am
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
i dont really undurstand the problem, any chance you could post screenshots?
Re: floating flotsam and jetsam, infinite regress Posted by dabait on Sun Jan 16th 2005 at 7:02am
dabait
15 posts
Posted 2005-01-16 7:02am
dabait
member
15 posts 2 snarkmarks Registered: Dec 28th 2004
Did you remember to remove the sky camera from your real map? It should only exist in your virtual skybox.
Re: floating flotsam and jetsam, infinite regress Posted by DrGlass on Sun Jan 16th 2005 at 7:45am
DrGlass
1825 posts
Posted 2005-01-16 7:45am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
You have a leak, load point file in hammer and look for the red line
Re: floating flotsam and jetsam, infinite regress Posted by Dark|Killer on Sun Jan 16th 2005 at 9:33am
Dark|Killer
758 posts
Posted 2005-01-16 9:33am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
<DIV class=quote>
<DIV class=quotetitle>? quoting DrGlass</DIV>
<DIV class=quotetext>You have a leak, load point file in hammer and look for the red line

</DIV></DIV>

Hey, i cant find my .lin of my map ?!?...can I create another one?? because i cant find it even when i searched for it in the search thingy.... :sad:
Re: floating flotsam and jetsam, infinite regress Posted by Leperous on Sun Jan 16th 2005 at 11:35am
Leperous
3382 posts
Posted 2005-01-16 11:35am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Read dabait's comment, I would suggest that's the problem with your map. Certainly sounds like there's something up with your skybox!
Re: floating flotsam and jetsam, infinite regress Posted by Liberal.Nyulism on Tue Jan 18th 2005 at 1:08am
Liberal.Nyulism
67 posts
Posted 2005-01-18 1:08am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
Thanks everyone.

The problem was due to the fact that I had made the skybox a visgroup and hidden it. When it compiled, the projector from within the hidden skybox saw the geometry above, unbounded by the skybox, and projected it on the sky. The fact that the game wraps coordinates beyond the game boundary made it so that I was able to fly up to that ghosted geometry.

Making the skybox visible and compiling fixed the problem.

(I have another question that I'll ask in a new thread.)