my new map ideas

my new map ideas

Re: my new map ideas Posted by kdhunt2000 on Tue Jan 18th 2005 at 12:42am
kdhunt2000
98 posts
Posted 2005-01-18 12:42am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
well, as we all know, everyone hated my first map. But beside that I want to get started on a new one, one that will look good and paly great, (see I can learn). I was thinkin about a de map where the t's spawn on a beach and ahead of them is a haunted house. They have to lbow it up but at the same time there are little trpas insie the house. The ct's have to protect it duh. It will be at night, what do you think?

Ps. I will use lights!
Re: my new map ideas Posted by Leperous on Tue Jan 18th 2005 at 12:46am
Leperous
3382 posts
Posted 2005-01-18 12:46am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
paly? lbow? trpas? Sounds a bit crazy to me, I don't quite see why terrorists would want to blow up a haunted house which, er, is on a beach (they're usually on top of hills for some reason).

Why don't you start with something that you can base off real life instead of something quite so "abstract"- your local neighbourhood, or work place/school (for practice, for the love of god we have enough school maps around) or somewhere else you've visited recently. Outside my house is an old disused tannery, which I'm considering for my next map!
Re: my new map ideas Posted by kdhunt2000 on Tue Jan 18th 2005 at 12:52am
kdhunt2000
98 posts
Posted 2005-01-18 12:52am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
when I used to live in NJ there was this old abandoned house. It had a huge tower (I am not sure what you call it) on the side of it. Everyone thought it was haunted because it was your stereotypical haunted house, with broken shutters, sounds from the wind blowing inside it. And in front of the house it had a whole lot of overgrown plants (mainly half-dead grass). And guess what, it was on a beach. I have been in it many times (dares from my childhood). I'm not coming out of compltely no where. I will have the old tireswing and the twisted tree out in front just as I remember it. I have reason for chosing this.
Re: my new map ideas Posted by Crono on Tue Jan 18th 2005 at 1:02am
Crono
6628 posts
Posted 2005-01-18 1:02am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Do you mean a beach off of an ocean, river, creek, what? A river or
something as such would make the most sense (especially when speaking
about NJ).
Re: my new map ideas Posted by kdhunt2000 on Tue Jan 18th 2005 at 1:14am
kdhunt2000
98 posts
Posted 2005-01-18 1:14am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ocean, tho a creek or something would be ever spookier
Re: my new map ideas Posted by parakeet on Tue Jan 18th 2005 at 1:34am
parakeet
544 posts
Posted 2005-01-18 1:34am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
reminds meh of one of my first posts... = P

http://www.snarkpit.com/forums.php?forum=3&topic=1544&start=0

although whenever i look back on what i said in the past i think.. what was i thinking

Anyways .. I never did release a map on the snarkpit = P EVER. i have
yet to release a map. But to say one good thing is that i havent
released any Horrible half thought up half efort put into maps :wink: . i
guess a couple maps is better than none at all , just a matter of
personal opionion. Good luck & keep your first few maps
simple , as its discouraging to watch a map fail over and over again
just due to complexity.

I also remember the guy who came up with the First decent way of creating a sphere ;D
Re: my new map ideas Posted by kdhunt2000 on Tue Jan 18th 2005 at 3:29am
kdhunt2000
98 posts
Posted 2005-01-18 3:29am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
I am trying to keep mine simple, but I want to make a beautiful and fun, I am currently working with displacement, and man does it make everything gorgeous
Re: my new map ideas Posted by Crono on Tue Jan 18th 2005 at 3:30am
Crono
6628 posts
Posted 2005-01-18 3:30am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Don't over-do it.
Re: my new map ideas Posted by kdhunt2000 on Tue Jan 18th 2005 at 4:22am
kdhunt2000
98 posts
Posted 2005-01-18 4:22am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
oh, I know, I am only using it for a beach, anyone interested in seeing my makeshift blueprints?
Re: my new map ideas Posted by omegaslayer on Tue Jan 18th 2005 at 4:36am
omegaslayer
2481 posts
Posted 2005-01-18 4:36am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Not really....you know one of us might steal your great idea.....
Re: my new map ideas Posted by $loth on Tue Jan 18th 2005 at 7:05am
$loth
2256 posts
Posted 2005-01-18 7:05am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
For playability as long as it has 2 or 3 ways to get to each others spawns is what you really need.