Re: weird geometry and no water
Posted by Neural Scan on
Tue Jan 18th 2005 at 3:19pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
How about getting some shots from it in Hammer? It'd be easier to see what's gone wrong and any problems etc.
Re: weird geometry and no water
Posted by DrGlass on
Tue Jan 18th 2005 at 4:24pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I cant tell you whats wrong. you have a leak!
open hammer, then open the map in question.
select map>load point file.
you should now seee a red line in your map, that will lead you to the
leak. If you have no idea what a leak is then you need to look up
some tutorials. HL1 tuts on leaks should work just fine.
Re: weird geometry and no water
Posted by Stranger on
Tue Jan 18th 2005 at 8:01pm
29 posts
3 snarkmarks
Registered:
Jan 2nd 2005
Occupation: Mapper
Location: Belgium
the good dr has a good point
you could also have used a wrong water texture or have problems with an env_cubemap if you have one.
however it's probably just a leak cause these probs don't explain the messed up geometry.
Re: weird geometry and no water
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 11:37pm
Posted
2005-01-18 11:37pm
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
when I do a loadpointfile map I cant find my map in the folder
Re: weird geometry and no water
Posted by DrGlass on
Wed Jan 19th 2005 at 12:21am
Posted
2005-01-19 12:21am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
hmmmm... that would sugest you DONT have a leak. Post your compile log please. That should answer some questions.
Re: weird geometry and no water
Posted by kdhunt2000 on
Wed Jan 19th 2005 at 12:34am
Posted
2005-01-19 12:34am
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (479077 bytes)
Building Physics collision data...
done (1) (498616 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
reading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.prt
1423 portalclusters
4619 numportals
Leaf (portal 739) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
No vis information, direct lighting only.
6287 faces
2 degenerate faces
3347438 square feet [482031200.00 square inches]
1 displacements
15884 square feet [2287436.25 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (318)
Build Patch/Sample Hash Table(s).....Done<0.3210 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1110/8192 13320/98304 (13.5%)
brushsides 7778/65536 62224/524288 (11.9%)
planes 3452/65536 69040/1310720 ( 5.3%)
vertexes 10070/65536 120840/786432 (15.4%)
nodes 2366/65536 75712/2097152 ( 3.6%)
texinfos 42/12288 3024/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 36080/0 36080/0 ( 0.0%)
faces 6287/65536 352072/3670016 ( 9.6%)
origfaces 3305/65536 185080/3670016 ( 5.0%)
leaves 2368/65536 132608/3670016 ( 3.6%)
leaffaces 6540/65536 13080/131072 (10.0%)
leafbrushes 1610/65536 3220/131072 ( 2.5%)
surfedges 48214/512000 192856/2048000 ( 9.4%)
edges 27303/256000 109212/1024000 (10.7%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 1159/32768 11590/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17259/65536 34518/131072 (26.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 10737112/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1167/393216 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10105/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 479077/4194304 (11.4%)
Total Win32 BSP file data space used: 12644519 bytes
Linux Specific Data:
physicssurface [variable] 498616/6291456 ( 7.9%)
Total Linux BSP file data space used: 12664058 bytes
Total triangle count: 21504
Writing c:\program files\steam\steamapps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp
5 minutes, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\[aoo]-wow!milk!\sourcesdk_content\cstrike\mapsrc\cs_haunted.bsp" "c:\program files\steam\steamapps\[aoo]-wow!milk!\counter-strike source\cstrike\maps\cs_haunted.bsp"
Re: weird geometry and no water
Posted by kdhunt2000 on
Wed Jan 19th 2005 at 4:20am
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
I fixed it but thx everyone
Re: weird geometry and no water
Posted by Leperous on
Wed Jan 19th 2005 at 10:14am
Posted
2005-01-19 10:14am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
You're not the sharpest knife in the drawer are you kdhunt :razz: How did you fix it?
Re: weird geometry and no water
Posted by kdhunt2000 on
Wed Jan 19th 2005 at 3:03pm
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
well, obviously I'm not because my problem is back again! oh and I fixed it by recreating my skybox (I guess I did have a leak). This time though just my water is missing. Is there a limit for water before i starts missing because I have a lot of it.
Re: weird geometry and no water
Posted by DrGlass on
Wed Jan 19th 2005 at 7:32pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Missing water is the first sign of a leak. Load your point file from hammer and check it out.
Re: weird geometry and no water
Posted by Quaver on
Wed Jan 19th 2005 at 8:33pm
Quaver
member
144 posts
104 snarkmarks
Registered:
Oct 28th 2003
Occupation: Student
Location: London
Have you got the water_lod_control?
Re: weird geometry and no water
Posted by DrGlass on
Thu Jan 20th 2005 at 2:21am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
A missing lod_control would not result in missing water. lod
(level of detail) is the distance the water goes from expensive to
cheap water.
Re: weird geometry and no water
Posted by [M.O]_VaSh on
Thu Jan 20th 2005 at 6:10am
4 posts
0 snarkmarks
Registered:
Jan 13th 2005
Location: Australia
When my water once went missing i just copied the lod_control, env_cubemap and water from the sdk_water sample file.
Re: weird geometry and no water
Posted by kdhunt2000 on
Thu Jan 20th 2005 at 10:54pm
Posted
2005-01-20 10:54pm
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
thats cool and all but I jsut wanna fix mine, if anyone can ever figure out why this is plz plz tell me!
Re: weird geometry and no water
Posted by DrGlass on
Thu Jan 20th 2005 at 11:33pm
Posted
2005-01-20 11:33pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
first make sure your using the right water texture, paste its name here please se we can see.
next make sure that there is only water texture on the top of the brush
your using for your water. Place the nodraw texture on the other
faces.
make sure your water brush is a recangle, every angle on it needs to be 90 degrees (I think, better safe than sorry)
check for leaks
check of errors (alt+p)