Map rendering nearly all brushes

Map rendering nearly all brushes

Re: Map rendering nearly all brushes Posted by $loth on Fri Jan 21st 2005 at 8:43pm
$loth
2256 posts
Posted 2005-01-21 8:43pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I used to mat_wireframe 1 in my map to see what it is rendering, and it seems to be rendering nearly all the brushes I have done so far. I am not using any func_detail brushes, theres on hint brush [hint on one side] and I have 5 areaportalwindows.
I am getting 28/29fps min. I have done +showbudget aswell and it is brush rendering that is taking the most.
Anyideas to help cut this down?

User posted image
Re: Map rendering nearly all brushes Posted by omegaslayer on Fri Jan 21st 2005 at 8:54pm
omegaslayer
2481 posts
Posted 2005-01-21 8:54pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Hint brushes (looks like you could separate off that area to the left a bit with them) or area portals (prolly not the best idea for this map tho), plus you can use mat_wireframe 3 to see all the bsp cuts and get a better idea of what should be turned into a func_detail (looks like to me the pillards on the right could be func_detail).
Re: Map rendering nearly all brushes Posted by RabidMonkey777 on Fri Jan 21st 2005 at 9:18pm
RabidMonkey777
207 posts
Posted 2005-01-21 9:18pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Always-open areaportals in your doorways/portals should help a bit.
Re: Map rendering nearly all brushes Posted by omegaslayer on Fri Jan 21st 2005 at 9:20pm
omegaslayer
2481 posts
Posted 2005-01-21 9:20pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
But its multi player CSS, dont think that would be logial if one area disappeared suddenly
Re: Map rendering nearly all brushes Posted by $loth on Fri Jan 21st 2005 at 9:37pm
$loth
2256 posts
Posted 2005-01-21 9:37pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
But its multi player CSS, dont think that would be logial if one area disappeared suddenly
I don't quite understand what you mean by that.

I put an area portal in the door way of the main hall and got this error in the compile log:

** Executing...

** Command: "c:\valve\steam\steamapps\1337tramp\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\valve\steam\steamapps\1337tramp\counter-strike
source\cstrike" "E:\My Documents\My Maps\cs_hogwarts\cs_hogwarts"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: c:\valve\steam\steamapps\1337tramp\counter-strike source\cstrike\materials

Loading E:\My Documents\My Maps\cs_hogwarts\cs_hogwarts.vmf

Entity 123: func_areaportal can only be a single brush

** Executing...

** Command: "c:\valve\steam\steamapps\1337tramp\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\valve\steam\steamapps\1337tramp\counter-strike
source\cstrike" -fast "E:\My Documents\My Maps\cs_hogwarts\cs_hogwarts"

Valve Software - vvis.exe (Dec 15 2004)

fastvis = true

1 threads

reading e:\my documents\my maps\cs_hogwarts\cs_hogwarts.bsp

Error opening e:\my documents\my maps\cs_hogwarts\cs_hogwarts.bsp

** Executing...

** Command: "c:\valve\steam\steamapps\1337tramp\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\valve\steam\steamapps\1337tramp\counter-strike
source\cstrike" "E:\My Documents\My Maps\cs_hogwarts\cs_hogwarts"

Valve Software - vrad.exe (Jan 18 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading e:\my documents\my maps\cs_hogwarts\cs_hogwarts.bsp

Error opening e:\my documents\my maps\cs_hogwarts\cs_hogwarts.bsp

** Executing...

** Command: Copy File

** Parameters: "E:\My Documents\My Maps\cs_hogwarts\cs_hogwarts.bsp"
"c:\valve\steam\steamapps\1337tramp\counter-strike
source\cstrike\maps\cs_hogwarts.bsp"

The command failed. Windows reported the error:

"The system cannot find the file specified."

Don't understand what it means though, the area portal is a single brush as in just on brush which is a cube.
Re: Map rendering nearly all brushes Posted by Leperous on Sat Jan 22nd 2005 at 1:11am
Leperous
3382 posts
Posted 2005-01-22 1:11am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yes but it can't be chopped up by other brushes, I think. Go to that specific entity and check it out...

Also please learn to categorise your problems correctly... :razz:
Re: Map rendering nearly all brushes Posted by omegaslayer on Sat Jan 22nd 2005 at 2:16am
omegaslayer
2481 posts
Posted 2005-01-22 2:16am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
$loth with area portals you can turn whats inside of them "off" that way it increases performance, if its a multi player map then if you turn it off for your self, then it may disappear for someone else (dont know never experimented with it :razz: )
Re: Map rendering nearly all brushes Posted by SaintGreg on Sat Jan 22nd 2005 at 6:17am
SaintGreg
212 posts
Posted 2005-01-22 6:17am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Maybe you should post a screeny of it in game regular. Maybe its
just a figment of the wireframe seeing through stuff, but it looks to
me like you might just be able to see all that stuff.

Always open areaportals shouldn't do anything...
Re: Map rendering nearly all brushes Posted by $loth on Sat Jan 22nd 2005 at 8:25am
$loth
2256 posts
Posted 2005-01-22 8:25am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Soz Lep :sad: But thanks for the replys.

I'm gonna mess around with the area portal and see what happens, if not i'll delete it and see if that will fix it.
Re: Map rendering nearly all brushes Posted by $loth on Sat Jan 22nd 2005 at 8:38am
$loth
2256 posts
Posted 2005-01-22 8:38am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Huzzah, the problem was with an areaportalwindow which you can see to
the side of in the pic as there were about 10 brushes tied to one
areaportalwindows entity :sad: