Re: smurf models :D
Posted by Cassius on
Fri Jan 21st 2005 at 11:30pm
Posted
2005-01-21 11:30pm
Cassius
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Fishy, it says something to your talent that without looking at the poster's name, I was able to see by the quality of the models that you were that poster. NJ LOL
Re: smurf models :D
Posted by Myrk- on
Sat Jan 22nd 2005 at 12:36pm
Posted
2005-01-22 12:36pm
Myrk-
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Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Fishy they are really good models, but care to explain their use in more detail?
Re: smurf models :D
Posted by fishy on
Sat Jan 22nd 2005 at 4:50pm
fishy
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Myrk, you know that in tfc there are some default models that a player can carry. There's the flag, the keycard, and there's the football.
All I've done here is to make some more of these carryable items, which align themselves on the player model just the same as they do on the smurf statues.
The entity that the models are used with is an item_tfgoal, which has a very different set of properties from anything else I've seen in SP half-life. Not only does it let a player carry a model, but it has properties to change a players speed, gravity etc, and more importantly, it can be assigned an item# and group#. With these group#'s, you can have other entities either ignore or target the player carrying item. Am example of how the item_tfgoal works with the hat;
some hats are hidden near the start of a map, but we want each player to take only one each. The two main properties of the item_tfgoal would be;
Group# - 1
Hasn't item from group# - 1
when a player tries to take the 1st hat he comes to, the game sees that he doesn't have anything from group#1, so he gets the hat. When he comes to the next hat, the 2nd property returns false, so he gets no more. There are also some other properties to set for the item. Like what model to use etc. :smile:
Anyways, later in the map, there are some caves. There are trigger_multiples, trigger hurts, and falling rock gibs in the cave. The trigger hurt, however, can be set to ignore anyone who has an item from group#1. So anyone who is wearing the hat is protected from falling rocks. Quite simple really.
The idea of the statues was just to give hints, via the little plaques, of what items a player could expect to find. And they seemed a fun addition to the map. :biggrin:
Re: smurf models :D
Posted by Mephs on
Tue Jan 25th 2005 at 10:04am
Posted
2005-01-25 10:04am
Mephs
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Location: Northern Ireland
That is honestly terrifying! "Quentin 'the key' Smurfingdale" looks particularly good though. Good job. But you need psychiatric help. :smile:
Re: smurf models :D
Posted by fishy on
Tue Jan 25th 2005 at 3:00pm
fishy
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'babyface' Ingismurf became a living legend when the floatation power of a fully loaded smurfette nappy was discovered after his mother, Anna 'butterfingers' Ingismurf, dropped him from the bridge that she was standing on while watching the annual whitewater raft race. Harold won the race in record time.
All according to the little plaque on his statue, anyways.
And Mephs, you're wrong. They said I'm better now. So, :razz: