CG_Backwoods

CG_Backwoods

Re: CG_Backwoods Posted by Vash on Sat Jan 22nd 2005 at 9:00pm
Vash
1206 posts
Posted 2005-01-22 9:00pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
EDIT: I named it Backwoods because its set in a small area of a
mountian town. This may either be a temporary name or the final name -
I do not know yet.


Vash is back and crappier than ever with his newest map for <A HREF="http://www.itsabeast.com/CG/index.php" TARGET="_blank">Carmagordon</A>.



This is a small-ass work-in-progress. After seeing the great car
renders and liking the idea for Carmagordon I decided to create this
map. The only part done is the barn, which players can run through as
either a shortcut or just to create some good 'ol mayham.

Image 1

Image 2

Image 3

Image 4

Image 5

Image 6



%5C%22http://www.kemall.net/Images/carmagordon/image6.jpg%5C%22
(some images are from an older build and the lighting was just thrown to display the area)

Why am I posting at this early in development? Because I can. (or something) More images as they are produced.
Re: CG_Backwoods Posted by Crono on Sat Jan 22nd 2005 at 10:25pm
Crono
6628 posts
Posted 2005-01-22 10:25pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Hmm, I think this looks fine for getting an idea for the layout you want. But it really seems like you need to go back through and spiff everything up, especially the textures (sorry).

Since, I know that's usually what you do, the only "complaint" for this 1% completed map, would be the level of the roof in the barn, it feels too low. Other then that ... keep going.
Re: CG_Backwoods Posted by ReNo on Sat Jan 22nd 2005 at 10:31pm
ReNo
5457 posts
Posted 2005-01-22 10:31pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
As crono said, the roof looks really wrong. I don't see any reason why
it shouldn't just match up with how the roof looks on the outside of
the building.

Otherwise....well everything looks quite unfinished so there is little
to say. I understand that people want to show their work as soon as
they have some, but there really wasn't any need to
start a thread for the map in its current form, as any comments
are bound to be small enough to fit in the comments section of your map
just fine.
Re: CG_Backwoods Posted by Orpheus on Sat Jan 22nd 2005 at 10:35pm
Orpheus
13860 posts
Posted 2005-01-22 10:35pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I like the name, or absence of one.

you go vash :biggrin:

/runs
Re: CG_Backwoods Posted by $loth on Sat Jan 22nd 2005 at 10:50pm
$loth
2256 posts
Posted 2005-01-22 10:50pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Like peeps have said, the roof should be a bit bigger [ like the ones
which have the window and the pulley at the front {or like the one in
Friday the 13th part 3}]
Re: CG_Backwoods Posted by Mouse on Sat Jan 22nd 2005 at 10:56pm
Mouse
117 posts
Posted 2005-01-22 10:56pm
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
You should put more level in it.
Re: CG_Backwoods Posted by Vash on Sat Jan 22nd 2005 at 11:42pm
Vash
1206 posts
Posted 2005-01-22 11:42pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I am going to raise the roof (word!), I did think it looked a
bit...odd. As for starting the thread this early, I just like getting
it out of the way. Its easier for me to build up from here.
Re: CG_Backwoods Posted by Leperous on Sun Jan 23rd 2005 at 12:00am
Leperous
3382 posts
Posted 2005-01-23 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
/doesn't appreciate 1200x1024 pixel sized images of simple wooden rooms :sad: