Texture Question

Texture Question

Re: Texture Question Posted by Bl1tz on Sun Jan 23rd 2005 at 7:04am
Bl1tz
35 posts
Posted 2005-01-23 7:04am
Bl1tz
member
35 posts 14 snarkmarks Registered: Jan 23rd 2005 Occupation: Slacker
How do I know which textures have shaders applied to them? i.e.
Some walls appear "shiny" when they're coupled with an env_cubemap, but
I haven't figured out how to distinguish which have these properties,
and which do not. The other thing is...is there any way to get that
same type of "shiny" appearance without using an env_cubemap? For
example, it would look silly to have an environment map reflecting off
of a shiny linoleum floor inside a building in an area with no sky
brushes -- is it possible to use a different texture or just a plain
light source?

Thanks.
Re: Texture Question Posted by 23l2o Co0l on Sun Jan 23rd 2005 at 7:10am
23l2o Co0l
19 posts
Posted 2005-01-23 7:10am
19 posts 2 snarkmarks Registered: Dec 13th 2004
Just have the props start above the slime so when the game starts they
will fall down into it and float. Do not start them under the
water/slime.
Re: Texture Question Posted by Bl1tz on Sun Jan 23rd 2005 at 7:15am
Bl1tz
35 posts
Posted 2005-01-23 7:15am
Bl1tz
member
35 posts 14 snarkmarks Registered: Jan 23rd 2005 Occupation: Slacker
That's how I had it...but...

I just realized that the props aren't showing up at all no matter where
I put them. They have physical mass in the game, but they're invisible.
I'll search the forums for this problem and check back for answer if I
don't find it in the existing posts -- if I do find the answer then
just ignore the first question of this post.
Re: Texture Question Posted by Livett on Sun Jan 23rd 2005 at 8:48am
Livett
164 posts
Posted 2005-01-23 8:48am
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
Try using prop_physics, prop_physics_multiplayer, prop_ohysics_override and prop_static.

One of them will make the model appear
Re: Texture Question Posted by Bl1tz on Mon Jan 24th 2005 at 11:23pm
Bl1tz
35 posts
Posted 2005-01-24 11:23pm
Bl1tz
member
35 posts 14 snarkmarks Registered: Jan 23rd 2005 Occupation: Slacker
Bumping this in case anyone can help me out. Thanks.