Re: Texture Question
Posted by Bl1tz on
Sun Jan 23rd 2005 at 7:04am
35 posts
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Registered:
Jan 23rd 2005
Occupation: Slacker
How do I know which textures have shaders applied to them? i.e.
Some walls appear "shiny" when they're coupled with an env_cubemap, but
I haven't figured out how to distinguish which have these properties,
and which do not. The other thing is...is there any way to get that
same type of "shiny" appearance without using an env_cubemap? For
example, it would look silly to have an environment map reflecting off
of a shiny linoleum floor inside a building in an area with no sky
brushes -- is it possible to use a different texture or just a plain
light source?
Thanks.
Re: Texture Question
Posted by 23l2o Co0l on
Sun Jan 23rd 2005 at 7:10am
19 posts
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Registered:
Dec 13th 2004
Just have the props start above the slime so when the game starts they
will fall down into it and float. Do not start them under the
water/slime.
Re: Texture Question
Posted by Bl1tz on
Sun Jan 23rd 2005 at 7:15am
35 posts
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Registered:
Jan 23rd 2005
Occupation: Slacker
That's how I had it...but...
I just realized that the props aren't showing up at all no matter where
I put them. They have physical mass in the game, but they're invisible.
I'll search the forums for this problem and check back for answer if I
don't find it in the existing posts -- if I do find the answer then
just ignore the first question of this post.
Re: Texture Question
Posted by Livett on
Sun Jan 23rd 2005 at 8:48am
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Dec 24th 2004
Occupation: Student
Location: England
Try using prop_physics, prop_physics_multiplayer, prop_ohysics_override and prop_static.
One of them will make the model appear
Re: Texture Question
Posted by Bl1tz on
Mon Jan 24th 2005 at 11:23pm
Posted
2005-01-24 11:23pm
35 posts
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Registered:
Jan 23rd 2005
Occupation: Slacker
Bumping this in case anyone can help me out. Thanks.