dm_alcatraz_beta2a Now Up

dm_alcatraz_beta2a Now Up

Re: dm_alcatraz_beta2a Now Up Posted by AlphaMRE on Sun Jan 23rd 2005 at 6:23pm
AlphaMRE
13 posts
Posted 2005-01-23 6:23pm
AlphaMRE
member
13 posts 11 snarkmarks Registered: Jan 23rd 2005
Hello all! I am a new member of the site although I have used many tutorials here - Thanx to everyone who made them!

**UPDATE** dm_alcatraz_beta2a is now up!! Check it out

**Optimized areas up to about 20fps gain

**Changed some lighting

**Added switches for cell doors in cellblock

**Added more weapons

**Knocked out the rest of compile errors

Screenies:

http://www.freephotohost.com/93/alcatraz_prebeta30000.jpg

http://www.freephotohost.com/67/alcatraz_prebeta30002.jpg

http://www.freephotohost.com/40/alcatraz_prebeta30004.jpg

http://www.freephotohost.com/13/alcatraz_prebeta30005.jpg

I think it is a pretty fun map - yet might take a beefed up machine to run well.

I would like to get some feed back after you have played it on additions or changes I might make - or constructive critisism

Hope you like

MRE
Re: dm_alcatraz_beta2a Now Up Posted by The_6th_monkey on Sun Jan 23rd 2005 at 6:44pm
The_6th_monkey
73 posts
Posted 2005-01-23 6:44pm
73 posts 37 snarkmarks Registered: Nov 29th 2003 Location: !!EARTH!!
Post pics and your likely to get more tests, this is peeps like to see what they are going to test
Re: dm_alcatraz_beta2a Now Up Posted by Mouse on Sun Jan 23rd 2005 at 7:35pm
Mouse
117 posts
Posted 2005-01-23 7:35pm
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
The insides look real nice, the outside shot looks a little rough on
the eyes, though. Find a host. I see Alyx, is this a
singleplayer map?
Re: dm_alcatraz_beta2a Now Up Posted by Cassius on Sun Jan 23rd 2005 at 7:41pm
Cassius
1989 posts
Posted 2005-01-23 7:41pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Yeah, the lighting is dramatic and really good in spots, but sometimes rough and unfocused. Needs more lighting and texture variation, to boot - it looks like a Halo 2 map.
Re: dm_alcatraz_beta2a Now Up Posted by AlphaMRE on Sun Jan 23rd 2005 at 8:01pm
AlphaMRE
13 posts
Posted 2005-01-23 8:01pm
AlphaMRE
member
13 posts 11 snarkmarks Registered: Jan 23rd 2005
It is a multiplayer map for now - Alyx is just for fun

I know textures need work in areas, but that will be the last thing to tweak before final release.

Thanx for the comments - and go try it out! =)

MRE
Re: dm_alcatraz_beta2a Now Up Posted by Mouse on Sun Jan 23rd 2005 at 10:40pm
Mouse
117 posts
Posted 2005-01-23 10:40pm
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
Linkage.
Re: dm_alcatraz_beta2a Now Up Posted by Myrk- on Mon Jan 24th 2005 at 1:38am
Myrk-
2299 posts
Posted 2005-01-24 1:38am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Yer the inside is cool, the outside looks grim... Ever thought of getting a floor plan for alcatraz and making it from that?
Re: dm_alcatraz_beta2a Now Up Posted by BlisTer on Mon Jan 24th 2005 at 1:50am
BlisTer
801 posts
Posted 2005-01-24 1:50am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
the last pic looks really good, but the second one: is that a tv screen "hanging there"? it looks very weird. it needs atleast a border.
Re: dm_alcatraz_beta2a Now Up Posted by AlphaMRE on Mon Jan 24th 2005 at 2:31pm
AlphaMRE
13 posts
Posted 2005-01-24 2:31pm
AlphaMRE
member
13 posts 11 snarkmarks Registered: Jan 23rd 2005
Ok I have download up so go dl it!! =)

MRE
Re: dm_alcatraz_beta2a Now Up Posted by onniguru on Mon Jan 24th 2005 at 8:08pm
onniguru
43 posts
Posted 2005-01-24 8:08pm
onniguru
member
43 posts 4 snarkmarks Registered: Jan 13th 2005 Occupation: I double as pavement Location: United States
Yes, nice detail work on the indoors. Good work for a first map...better than what I have to show, so far, heh :smile:
Re: dm_alcatraz_beta2a Now Up Posted by satchmo on Wed Jan 26th 2005 at 3:43pm
satchmo
2077 posts
Posted 2005-01-26 3:43pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The environment light is quite "orange". If you're trying to
achieve a dusky look, the angle of the light (the pitch) should be a
lot less than what you have right now. Judging from the
screenshots, the angle must be somewhere between -60 and -75, which is
early afternoon. The light at that time should be very bright,
and mostly white with a hint of yellow.
Re: dm_alcatraz_beta2a Now Up Posted by AlphaMRE on Fri Jan 28th 2005 at 2:03am
AlphaMRE
13 posts
Posted 2005-01-28 2:03am
AlphaMRE
member
13 posts 11 snarkmarks Registered: Jan 23rd 2005
bump
Re: dm_alcatraz_beta2a Now Up Posted by uberDingo on Fri Jan 28th 2005 at 3:10pm
uberDingo
72 posts
Posted 2005-01-28 3:10pm
72 posts 17 snarkmarks Registered: Dec 21st 2004
Looks nice. I only have CS:S set up on my machine and you didnt have any Counter-terror or Terror spawns so I could only spectate :razz: I like the light outside but I don't get what the bubbles are in the underground sewer area.