Re: textures not showing
Posted by $loth on
Mon Jan 24th 2005 at 4:55pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
After following the vtex tut I got the vtf files generated and did the
little stuff in notepad and pasted it into this directory:
C:\Valve\Steam\SteamApps\username\counter-strike source\cstrike\materials\customtex
But the textures don't show up in hammer :sad: they are all made from 512*512 32bit tga's.
Help appreciated.
Re: textures not showing
Posted by RaPtoR on
Mon Jan 24th 2005 at 5:09pm
RaPtoR
member
212 posts
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Registered:
Jan 1st 2005
Location: Sweden
Well its probably nothing serius, hammer finds your .vtf files by using
.vmt files. These files are basicly some lines of text that describes
where the file is located, where it got it's bumpmap located, if its
transculent etc etc etc.
You should make a text file with the same name as your texture (like
mytexture.vmt), then open it and select notpad as default "open
with...". You should have this lines of code in it:
"LightmappedGeneric"
{
"$basetexture" "customtex\mytexture"
}
If you've already done this then check for the most obvius error: that
youv'e selected counter-strike source in the source SDK menu before
starting hammer ;D
Re: textures not showing
Posted by Livett on
Mon Jan 24th 2005 at 5:25pm
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Registered:
Dec 24th 2004
Occupation: Student
Location: England
Cheers rappy.
I realised I accidentally left the file type to .txt document so it saved as 'wood006.vmt.txt'
saying cheers coz u made me double check the coding in me .vmt files, which made me realise the mistake.
Re: textures not showing
Posted by $loth on
Mon Jan 24th 2005 at 5:33pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Mine was also as vmt.txt lol.
Cheers :smile: