Textures not found

Textures not found

Re: Textures not found Posted by Devastator on Tue Jan 25th 2005 at 12:29am
Devastator
5 posts
Posted 2005-01-25 12:29am
5 posts 1 snarkmarks Registered: Jan 21st 2005 Occupation: Military Location: US
I have been working on this issue for several days. I have a house map with several rooms that I am building. When I start the map to test it out I see all of the textures fine. When I send it to my Brother to test it he has some of the textures show up as the default purple and black. I am using all textures provided by Hammer, No custom textures.

Things I have tried or considered:

1. I have added cube maps and run buildcubemaps prior to sending. I have also tried to use the pick command on the env_cubemap.

2. I am not showing any leaks on the map or compile log. I do see 2 degenerate faces.

3. There is no point file.

4. I am using a video card that only accepts Direct X 8, My brother has a Direct X 9 Card. This could be applying the textures differently accounting for me seeing them.

I get this message and time I load a map, Any map.

Gibs/HGIBS.mdl has wrong version number (37 should be 44)

[color=white]Any Help would be great I have scoured the site and not found anything that has worked yet. [/color]



When I run Buildcubemaps I get these messages:


] buildcubemaps
[color=red]bounce: 1/1 sample: 1/58
bounce: 1/1 sample: 2/58
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bounce: 1/1 sample: 58/58

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"
[/color]






Compile Log

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9"

<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\half-life 2 deathmatch\hl2mp\materials

Loading C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.vmf

Can't find surfaceprop woodpanel for material ALTESHAUS/8, using default<o:p></o:p>

Can't find surfaceprop woodpanel for material ALTESHAUS/25, using default<o:p></o:p>

Can't find surfaceprop woodpanel for material ALTESHAUS2/14, using default<o:p></o:p>

Can't find surfaceprop woodpanel for material ALTESHAUS/20, using default<o:p></o:p>

Can't find surfaceprop woodpanel for material ALTESHAUS/18, using default

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 8 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (118379 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (118379 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.bsp

6 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 5

<o:p></o:p>

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9"

<o:p></o:p>

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\program files\valve\steam\steamapps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.bsp

reading c:\program files\valve\steam\steamapps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.prt

703 portalclusters

1992 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (340)

Optimized: 3048 visible clusters (0.00%)

Total clusters visible: 143129

Average clusters visible: 203

Building PAS...

Average clusters audible: 676

visdatasize:114816 compressed from 123728

writing c:\program files\valve\steam\steamapps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9.bsp

5 minutes, 43 seconds elapsed

<o:p></o:p>

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk\bin\vrad.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\dmtaylor65@hotmail.com\sourcesdk_content\hl2mp\HouseV9"

<o:p></o:p>

Valve Software - vrad.exe (Jan 18 2005)

----- Radiosity Simulator ----

1 threads

[size=16][color=white][Reading texlights from 'lights.rad'][/colo
Re: Textures not found Posted by kdhunt2000 on Tue Jan 25th 2005 at 12:36am
kdhunt2000
98 posts
Posted 2005-01-25 12:36am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
maybe your bro's graphic card is out of date or he doesnt have the same version cs:s or you are using custom textures that arent being transered properly....
Re: Textures not found Posted by Leperous on Tue Jan 25th 2005 at 1:01am
Leperous
3382 posts
Posted 2005-01-25 1:01am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I'm having the same problem when I run buildcubemaps too, and apparently other people are seeing purpleness and things they shouldn't (on a prop in one example). Haven't got a clue what to do about it, other than moving the cubemap or changing the lighting/textures in the area :/
Re: Textures not found Posted by Rof on Tue Jan 25th 2005 at 1:05am
Rof
210 posts
Posted 2005-01-25 1:05am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Make sure you're not renaming the map file before you or he loads it.
When you do buildcubemaps, it embeds your map's current name into some
extra textures it creates in the map's pakfile. If you subsequently
change the map name, it wont be able to find them

Oh, and make sure these:
[color=red]Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"
[/color]
aren't screwing up something, don't use the debug textures, replace them with something else.
Re: Textures not found Posted by Devastator on Tue Jan 25th 2005 at 3:27am
Devastator
5 posts
Posted 2005-01-25 3:27am
5 posts 1 snarkmarks Registered: Jan 21st 2005 Occupation: Military Location: US
I have two different people testing it and they both get the same stuff. any other suggestions?
Re: Textures not found Posted by Devastator on Tue Jan 25th 2005 at 4:20am
Devastator
5 posts
Posted 2005-01-25 4:20am
5 posts 1 snarkmarks Registered: Jan 21st 2005 Occupation: Military Location: US
I changed all of the weird Textures on the map and I still get this on buildcubemaps:

Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"


any idea on what that might be?
Re: Textures not found Posted by Devastator on Tue Jan 25th 2005 at 4:50pm
Devastator
5 posts
Posted 2005-01-25 4:50pm
5 posts 1 snarkmarks Registered: Jan 21st 2005 Occupation: Military Location: US
[color=white]Ok I got rid of these messages:[/color]

Can't find surfaceprop woodpanel for material ALTESHAUS/8, using default

Apparently any texture with ALTESHAUS in it cant be used on just any surface. Next I went through texture by texture through the map to look to see if the ones that were not showing had anything in common. I had actually used a CS_Plasterwall...oops Other than that the rest of the textures looked fine. I simply replaced them with other textures till all of the textures showed. not ideal but it worked.