cage

cage

Re: cage Posted by acidcat on Mon Jan 24th 2005 at 1:09pm
acidcat
4 posts
Posted 2005-01-24 1:09pm
acidcat
member
4 posts 0 snarkmarks Registered: Jan 24th 2005
hi i have made a hanging cage with an npc in it out of a hollow phys
box and rope however when the cage moves the npc falls out!

ive even tryed coating the inside of the cage with npcclip texture but the npc still falls out :sad:

anyone know how i can fix the npc in place but still have it moving around inside?

thanx
Re: cage Posted by RaPtoR on Mon Jan 24th 2005 at 4:57pm
RaPtoR
212 posts
Posted 2005-01-24 4:57pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
If the NPC arn't going to get out of the box, then add the physbox as
the NPC:s parent. He will now "move with the box" instead of folowing
the normal laws of gravity :biggrin: . That should do the trick!
Re: cage Posted by Livett on Mon Jan 24th 2005 at 5:04pm
Livett
164 posts
Posted 2005-01-24 5:04pm
Livett
member
164 posts 46 snarkmarks Registered: Dec 24th 2004 Occupation: Student Location: England
tried physbox multiplayer?
Re: cage Posted by acidcat on Tue Jan 25th 2005 at 7:31am
acidcat
4 posts
Posted 2005-01-25 7:31am
acidcat
member
4 posts 0 snarkmarks Registered: Jan 24th 2005
unfortunatly npc dont seem to have a parent option :sad: is there a way to do it with outputs/inputs section?

also cannot use prop_ physbox multiplayer as thats for existing props
not for brushes which require funk_ entitys and unfortunatly
there isnt a cage prop :sad:
Re: cage Posted by JannemaN on Tue Jan 25th 2005 at 7:45am
JannemaN
40 posts
Posted 2005-01-25 7:45am
JannemaN
member
40 posts 34 snarkmarks Registered: Jan 21st 2005 Occupation: Programmer Location: Sweden
pun time: think out of the box.... but seriously.. try the ragdollcollide command. not that i think it works. .but just my 5 cents
Re: cage Posted by RaPtoR on Tue Jan 25th 2005 at 3:13pm
RaPtoR
212 posts
Posted 2005-01-25 3:13pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Only some NPC:s got the parent property.

Maybe the NPC falls down cuz you have made ONE physbox out of ALL the
walls. I don't think the box would have any inside then. Why not make
every wall it the box to a "func_brush" and make a physbox slightly
larger than the real box outside. Cover the physbox in "nodraw" so it
wont be visible. Then make the physbox as every "func_brush":es parent,
so the real box will move with the invisible one.
Re: cage Posted by acidcat on Tue Jan 25th 2005 at 9:30pm
acidcat
4 posts
Posted 2005-01-25 9:30pm
acidcat
member
4 posts 0 snarkmarks Registered: Jan 24th 2005
ok i got it working....

the funk brush didnt work lookes like the npc is staying in one place bolt upright when the cage moves!

however i looked through more npcs and you were right some (like 3) do
have the parent option which works realy well and one of them (npc_alx)
lets me change the model so i can have the npc of my choice (stalker)
in the cage but it acts like alx would thats not realy a problem though
:smile:

thanx for your help everyone