Re: 1 platform, multiple ropes and phys_lengthconstraint
                        Posted by Corona on 
    Wed Jan 26th 2005 at 5:59pm
                     
                    
                 
                
            
            
                
    
            43 posts
        4 snarkmarks
        Registered: 
    Aug 31st 2003
                            Location: Holland
             
                
                        Okay, so I have this platform and it hangs from 4 ropes. I know how to set up the ropes and all, but I get stuck at using multiple phys_lengthconstraint on one platform.
Can anyone help me?
                                    
             
        
            
            
                                     
                                
                    
                        Re: 1 platform, multiple ropes and phys_lengthconstraint
                        Posted by Rof on 
    Wed Jan 26th 2005 at 6:10pm
                     
                    
                 
                
            
            
                
    
                    
                             Rof
                            Rof
            
                        member
     
            210 posts
        41 snarkmarks
        Registered: 
    Dec 3rd 2004
                     
                
                        You haven't explained what problem you're having, exactly. Have you
tried it and it doesn't work? Or do you not know how to do it?
In case it's the later, here's how I'd do it.
Make your phys_lengthcontraints. Place them at the top of where you
want to the rope to be (on the ceiling, or whatever). Drag their
helper-circles down to touch the platform, at the points where you want
the other end of the rope to be.
Now set all lengthconstraint's "Entity 2" fields to be the name of the platform.
Make a phys_constraintsystem, and give it a name. Enter its name under
the "Constraint System Manager" field of all the phys_lengthconstraints.
The last bit ensures that the constraints don't fight each other
(otherwise the platform is likely to shake around badly, in some cases).
Now add the move_ropes and keyframe ropes in the right places for the visual effect.
                                    
             
        
            
            
                                
                    
                        Re: 1 platform, multiple ropes and phys_lengthconstraint
                        Posted by Corona on 
    Wed Jan 26th 2005 at 6:14pm
                     
                    
                 
                
            
            
                
    
            43 posts
        4 snarkmarks
        Registered: 
    Aug 31st 2003
                            Location: Holland
             
                
                        I didnt know how to do it and I'm going to try now.
Thanks
                                    
             
        
            
            
                                
                    
                        Re: 1 platform, multiple ropes and phys_lengthconstraint
                        Posted by Corona on 
    Wed Jan 26th 2005 at 6:39pm
                     
                    
                 
                
            
            
                
    
            43 posts
        4 snarkmarks
        Registered: 
    Aug 31st 2003
                            Location: Holland
             
                
                        Okay, it worked but I have a new problem with the platform, it seems to ignore walls around him, the platform and the walls dont collide with eachother the platform just goes trough the wall.