Railings

Railings

Re: Railings Posted by diablobasher on Sat Dec 4th 2004 at 11:31am
diablobasher
143 posts
Posted 2004-12-04 11:31am
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Ya know those cool railings, like stairway railings and scaffolding, everytime i try to make them, i dont know the best way, i use cylinders and rotate them to the best shape, but i always get errors saying something about vertex manipulation creating unusable faces or something. Whats the bast way to make railings, fences, trusses ect?

I need some railing and trusses in a map im making, fences dont really matter, but the hand rails for stairs and banistars are really starting to annoy me, they either dont look right, or wont show up because of bad vertex editing. When i havent even touched on vertex editing, its getting silly :sad:

Thanks in advance.

Adrian
Re: Railings Posted by Leperous on Sat Dec 4th 2004 at 11:37am
Leperous
3382 posts
Posted 2004-12-04 11:37am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Use prop_static models, there are plenty of fence/railing models you can use.

Though I haven't yet figured out a way to "sew" them all together neatly yet :/
Re: Railings Posted by Neural Scan on Sat Dec 4th 2004 at 11:38am
Neural Scan
150 posts
Posted 2004-12-04 11:38am
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
The best thing to use is a Prop_Static. There you can choose whatever model you want, just look through the folders. There's loads of railings, fences etc. Prop_Statics can be moved around, rotated, resized etc. so they're very flexible.

Hope that helps :smile:

Edit: You beat me to it, Lep! :razz:
Re: Railings Posted by diablobasher on Sat Dec 4th 2004 at 11:44am
diablobasher
143 posts
Posted 2004-12-04 11:44am
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Whenever i try to resize a prop_static, its having none of it....it just stays the same size, even when i scale it :sad:

Also, does anyone know how to stop my table from falling over because i have placed a gun on it? The table it prop_physics, the gun is a gun. :biggrin:

Cheers
Re: Railings Posted by Leperous on Sat Dec 4th 2004 at 11:57am
Leperous
3382 posts
Posted 2004-12-04 11:57am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You can't resize it, they're fixed. If you need longer railings then use a different model, or use several of them.
Re: Railings Posted by Highlander on Mon Jan 31st 2005 at 2:37pm
Highlander
8 posts
Posted 2005-01-31 2:37pm
8 posts 21 snarkmarks Registered: Jan 23rd 2005 Occupation: retired Location: USA
I found that if you hold alt while moving them you can get them lined up perfectly and the end result makes them look seamless
Re: Railings Posted by French Toast on Mon Jan 31st 2005 at 7:29pm
French Toast
3043 posts
Posted 2005-01-31 7:29pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I'm having a problem where I have a prop_physics table, but the computer thats on them keeps falling off. Any ideas?
Re: Railings Posted by diablobasher on Mon Jan 31st 2005 at 8:38pm
diablobasher
143 posts
Posted 2005-01-31 8:38pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
I had the same problem with a table when i put a gun on it. I think it has to be prop static :sad: i never found a way around it.
Re: Railings Posted by DrGlass on Mon Jan 31st 2005 at 8:40pm
DrGlass
1825 posts
Posted 2005-01-31 8:40pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm having a problem where I have a prop_physics table, but the computer thats on them keeps falling off. Any ideas?
check the 'start asleep' flag then they will spawn where you set them but once they are touched they will move
Re: Railings Posted by French Toast on Mon Jan 31st 2005 at 10:00pm
French Toast
3043 posts
Posted 2005-01-31 10:00pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Thanks Glass
Re: Railings Posted by Orkin on Thu Feb 3rd 2005 at 11:36pm
Orkin
13 posts
Posted 2005-02-03 11:36pm
Orkin
member
13 posts 1 snarkmarks Registered: Jan 7th 2005 Occupation: Network Administrator Location: USA
Another way to make railings is to just make a func_detail brush, and apply one of the several railing textures. This way you can just scale your brush to make it as big as you want. Look at the tools railing texture to see how big to make your brush, I think it was something like 40 tall. Valve did many of their railings this way.

It may not be as detailed as using a prop, but it's eaiser to do, and you can have more variety this way.