How do I make a floating overlay?

How do I make a floating overlay?

Re: How do I make a floating overlay? Posted by beguiledfoil on Sun Feb 13th 2005 at 11:52pm
beguiledfoil
59 posts
Posted 2005-02-13 11:52pm
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
I've tried applying an overlay to a brush with nodraw and one with noclip applied to it, but the overlay does not show up in game. Anyone have a clue as to how I can get a decal\overlay to appear as if it's floating (I'm trying to make it look like I have a decal applied to a static model)?

Thanks for the help..

Oh, and your board doesn't let users who are running opera post, when I hit submit it deletes my message and tells me I have nothing in my body.
Re: How do I make a floating overlay? Posted by Leperous on Sun Feb 13th 2005 at 11:55pm
Leperous
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Posted 2005-02-13 11:55pm
Leperous
Creator of SnarkPit!
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Well, sorry about that, but Opera does suck ass. :razz: And try applying it to one covered with toolsinvisible?
Re: How do I make a floating overlay? Posted by DrGlass on Mon Feb 14th 2005 at 12:25am
DrGlass
1825 posts
Posted 2005-02-14 12:25am
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
you could also ally the decal texture to a brush and place no draw on all other sides.
Re: How do I make a floating overlay? Posted by Myrk- on Mon Feb 14th 2005 at 1:19am
Myrk-
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Posted 2005-02-14 1:19am
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
You know what I suggest? Old HL1 style blue 255 invis texture... That should work fine. It is an actual brush, whereas the others are specialist tools that work in different ways. This method should work fine.
Re: How do I make a floating overlay? Posted by beguiledfoil on Mon Feb 14th 2005 at 3:30am
beguiledfoil
59 posts
Posted 2005-02-14 3:30am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
Thanks a bunch for the replies, guys. I'll probably do as DrGlass suggested and just put the decal onto a brush (and no draw the other sides). If there's any reason I shouldn't do that (please speak up) I'll go with the blue method. I take it HL 2 still renders pure blue as transparent? I know it no longer does this for sprays (so I wanted to ask before I went to the "trouble" of making a pure blue texture).

Quick Edit: The invisible texture also works, so I won't be bothering with the blue texture. Would still be interested in knowning if HL 2 renders pure blue as transparent, though.

Thanks a bunch.
Re: How do I make a floating overlay? Posted by Crono on Mon Feb 14th 2005 at 4:56am
Crono
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Posted 2005-02-14 4:56am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I think it uses other colors too ... and it does it automatically, not through a func_ brush anymore. There are grates and such that are transparent but are black in the middle and there's vines with pink that disappear ... so, not sure. I think they made it in the texture properties (since you apply sounds and texture to textures now, I imagine you can add transparency maps too).
Re: How do I make a floating overlay? Posted by DrGlass on Mon Feb 14th 2005 at 8:49am
DrGlass
1825 posts
Posted 2005-02-14 8:49am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Decals use alpha maps to decide transperancy. I said apply it to
a brush, the solid world object kind not the func_brush kind. All
though if you have a decal suspended in air it might be wise to make it
a func_illusionary so the play dosn't bump into.