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While this is my first map I hope you'll take the time to look at the
screenshots. Obviously layout and gameplay can't be determined
from screenshots, but the layout is changing everyday so for now I'm
just looking for some aesthetic criticism and suggestions.
As an aside, I'm happy to have joined the Snarkpit community.
Posted
2005-02-16 11:23pm
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I guess no one plays TFC anymore?
Re: rushdown
Posted by KIIIA on
Thu Feb 17th 2005 at 1:26pm
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Jun 21st 2004
Real nice oldschool BW , like the overall look of it except the rocks, rework them and u have a nice looking Oldschool Map for your Portfolio.
And if u want to even do some more on that , put in some red lights to give the map a certain "vibrance"(Can u say that in english???) and variance in lighting colors
Re: rushdown
Posted by [DNv]Cross on
Fri Feb 18th 2005 at 1:52am
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Occupation: College Student
Location: USA
Looks awesome so far! From what I remember of the old TFC maps,
this thing definitely has them all beat in terms of overall
aesthetics. Lighting is dark, but I'm drawn to dark maps with
subtle hints of color, and that's precisely what I see here. The
architechture inside is striking, with the curved walls and the
pillars. These are all things I could never really get down in my
own maps, with arboretum being the best I ever managed for 1.6.
Outside is a bit bland, but I really like the look of that
bridge. The rockfaces as previosuly mentioned could use some
tweaks. For my own rockfaces, I used a method developed by the
late n0th1ng that involved alternating triangles. Definitely
suggest you give that a try on those faces.
Can't comment much on layout from these shots, but I can say that
aesthetically it looks beautiful. Keep up the good work!
You've come a hell of a long way from when you started!
Re: rushdown
Posted by Gwil on
Fri Feb 18th 2005 at 2:08am
Gwil
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MJ, to be fair, I think you're being a little negative without due cause to do so - "still no valid responses" won't go down well with the people who did comment :wink:
The important thing in TFC is the playing, and unfortunately Morphine, there isn't much support outside of clan based leagues for TFC as a playable mod anymore. The ultimate proof of the pudding with TFC is the playing, as I say, and it just ain't gonna happen.
Nice map, just a bit late :sad:
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go to the new chapter... many more shots!
Re: rushdown
Posted by Trapt on
Fri Feb 18th 2005 at 5:18am
Trapt
member
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Location: Melbourne, Australia
Looks decent - But that crete texture with the red is WAY OVERUSED! Seriously dude, change it. :smile:
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crete texture? the one all over the walls? i'm
definitely open to a retexturing, it's just I don't know any good tfc
wads. could you point me to a good one?
Re: rushdown
Posted by ReNo on
Fri Feb 18th 2005 at 3:18pm
ReNo
member
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Occupation: Level Designer
Location: Scotland
I think he is commenting on your overuse of the texture as opposed to
the texture itself. Just stack a few different textures, instead of the
same one repeating, or consider using a texture that repeats vertically
without being so obvious. You have some nice ideas going on with your
brushwork and lighting, but the repetition of the texturing really
pulls it down.
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wadfather seems pretty sparse. where can i find some good textures?