Re: Nightrun
Posted by Blue on
Sat Dec 25th 2004 at 8:33am
Blue
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Gg 404
but yay!
an awesome-looking TFC map!
Re: Nightrun
Posted by MJ on
Sat Dec 25th 2004 at 12:08pm
Posted
2004-12-25 12:08pm
MJ
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Gotta wait dude... I submited the map today should be up in 1-2 days..
Re: Nightrun
Posted by MJ on
Sun Dec 26th 2004 at 7:43am
MJ
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Link now up! Screenshots are now smaller too (sorry Orph)
Re: Nightrun
Posted by Orpheus on
Sun Dec 26th 2004 at 11:44am
Posted
2004-12-26 11:44am
Orpheus
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Man i was soooo hoping you would comply (notice, i had already deleted my previous post), this map belongs in the forums so people can comment on it properly.
i know it looks like i am being a prick at times, but 400k is asking to much. thanx MJ
post this map in the maps forums, i bet you get a better feedback response as this area is just to small.
Re: Nightrun
Posted by MJ on
Sun Dec 26th 2004 at 3:00pm
MJ
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link is up and should be working.
Re: Nightrun
Posted by Myrk- on
Sun Dec 26th 2004 at 5:48pm
Myrk-
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You know this forum is for development, not completed projects. If you wanted to advertise you should have done it in your previous map thread.
Re: Nightrun
Posted by Myrk- on
Sun Dec 26th 2004 at 5:59pm
Myrk-
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Then surely he should have dug up the old thread for this and created a new chapter? Nevermind, I'll take a look at it when I'm back at uni.
Re: Nightrun
Posted by MJ on
Sun Jan 2nd 2005 at 5:09am
MJ
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guess no one plays tfc here :/
Re: Nightrun
Posted by Orpheus on
Sun Jan 2nd 2005 at 10:38am
Posted
2005-01-02 10:38am
Orpheus
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sorry, i guess it was not one of my better ideas.
Re: Nightrun
Posted by Myrk- on
Sun Jan 2nd 2005 at 11:20am
Posted
2005-01-02 11:20am
Myrk-
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RAWWWRRRRr..rrar..r.....r..
/me forms narcolepsy and falls asleep.
Re: Nightrun
Posted by Gwil on
Sun Jan 2nd 2005 at 4:57pm
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The walls seem far too thin - as do the doors, which is odd as the scale seems pretty much spot on everywhere else.
The overall construction/layout seems ok as well, except for that.
External walls are like 1/4 of the players thickness, and it looks a
little odd. I'd also add signposting for the cap points, as I find
myself lost quite a lot on the way to cp1.
Big bug -
or what seemed to be.. the gates dont open for the second point, even
after the 60 seconds is complete. Dunno what's causing this, or if I
missed the obvious but the gate behind tghe door at respawn #2 (after
capping point 1) stayed closed after the alarm, as did the one on the
large castle D:
I think as it stands it's ok, but the construction is a little clunky
in places and the second set of gates not opening leaves this run
through unfinished.
If i'm being stupid, tell me, otherwise go fix the gates :smile: When it works i'll post a proper run through with the screenshots.
Re: Nightrun
Posted by MJ on
Mon Jan 3rd 2005 at 1:56am
MJ
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Dec 25th 2004
The gates work fine. Other people who play tested this never had this
problem so it must be you. Don't know what to tell ya about that.
The signs thing i find rather useless because theres so many ways to
get to the caps so wasting precious brushes and textures for signs is
rather useless. Besides loading up the map and specing around you can
see where everything is with the overview I included (which shows cap
and det packs points). Won't take that long to find everything for
peeps new to the map.
Also the castle is closed off with gates (to prevent camping) along with the door in blue spawn at capture 2.
Thanks for commenting!
Re: Nightrun
Posted by MJ on
Mon Feb 21st 2005 at 9:25am
MJ
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Dec 25th 2004
does this map lag if your playing on a server with lots of players? I'm getting reports of this happening.
any help will be appreciated.
Re: Nightrun
Posted by Myrk- on
Mon Feb 21st 2005 at 11:08am
Posted
2005-02-21 11:08am
Myrk-
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Are the people reporting it on crap connections? You need to make sure you get a good survey of statistics so you can accurately determin the problem.