Re: Map Crashes Server
Posted by Orpheus on
Sun Feb 27th 2005 at 9:23pm
Orpheus
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Occupation: Long Haul Trucking
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i uhhh..
isn't a global locater an origin brush?
assuming it is, or not. do you have something rotating in your map? i have heard that a faulty origin brush will crash a map.
shrugs
[edit]
i have also heard that, if you alter something solid and use an "onlyents" compile, it will crash a server. the entities won't match the numbers specified within the compile previous.
Re: Map Crashes Server
Posted by Montana on
Sun Feb 27th 2005 at 9:25pm
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Feb 27th 2005
nope nothing rotating. Its just a simple map. Floor walls sky and guns...lol Nothing to special. Don't what it can be.
Re: Map Crashes Server
Posted by Foxpup on
Sun Feb 27th 2005 at 10:52pm
Posted
2005-02-27 10:52pm
Foxpup
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If your friend compiles it fine, there must be a problem with the way you're compiling it. Post your compile log so we can see what it is.
Re: Map Crashes Server
Posted by Orpheus on
Mon Feb 28th 2005 at 2:37am
Orpheus
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Registered:
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
upgrading from 3.4 to 3.5 doesn't fix things :cool: