 
                                
                    
                        Re: Portal Flow
                        Posted by G4MER on 
    Fri Mar 4th 2005 at 9:47am
                     
                    
                 
                
            
            
                
    
                    
                             G4MER
                            G4MER
            
                            floaty snark rage
                member
     
            2460 posts
        360 snarkmarks
        Registered: 
    Sep 6th 2003
                            Location: USA
             
                
                        I have searched the web for what Portal Flow, so I can try and fix it
on my own. Im not quite sure what Portal flow is doing? But here is the
problem.
I am using the Source Hammer Editor for CounterStrike:Source, and its
runmap compiler tool. ( if there is a better tool please let me know )
As soon as it gets to the portal flow part of the compile, it begins to
bog down and slow. I have had the Portal Flow running for 2 days now
and it is only at 7 on the scale (
1...2...3...4...5...6...7...8...9...0 (??)  ) .
What should I do? how do I fix this problem?
I am willing to send anyone the map and any files they may need like
the vmt ( wad ) file and the sound file I have.. if it will help figure
out how to fix this.
This Map is for CounterStrike:Source
                                    
             
        
            
            
                                     
                                
                    
                        Re: Portal Flow
                        Posted by ishbog on 
    Sun Mar 6th 2005 at 6:15am
                     
                    
                 
                
            
            
                
    
                    
                             ishbog
                            ishbog
            
                        member
     
            86 posts
        19 snarkmarks
        Registered: 
    Dec 7th 2004
                    Occupation: web designer/game developer
                            Location: usa
             
                
                        i had this same problem: protalflow just stopped at 6, so i changed my map up, took out some unessecary stuff, and compiled in 6 seconds :smile: great guide, btw