Re: dm_canyonoasis_b3
Posted by LilTortillaBoy on
Tue Mar 8th 2005 at 5:53pm
15 posts
12 snarkmarks
Registered:
Feb 14th 2005
Location: USA
Added some supports to the bridge since everyone seemed to have a basic
understanding of gravitiy. Added some stuff to the skybox and more
supports to some of the rock arches. Messed with fade distances on the
props so they aren't rendering throughout the wholemap. Tweaked some
other misc crap. Check it out and tell me what ya think.
Re: dm_canyonoasis_b3
Posted by Varsity on
Tue Mar 8th 2005 at 6:10pm
Varsity
member
46 posts
15 snarkmarks
Registered:
Mar 1st 2005
Location: England
Looks good, but I can't help but notice the huge open areas. Could you
not add any cover there? I'll download when Geocities is being nice
again.
Re: dm_canyonoasis_b3
Posted by habboi on
Tue Mar 8th 2005 at 6:50pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
I can host for you if you really want!
Map looks nice :smile:
Re: dm_canyonoasis_b3
Posted by Cassius on
Tue Mar 8th 2005 at 6:51pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
This looks better and better each time you post it.
Re: dm_canyonoasis_b3
Posted by Natus on
Tue Mar 8th 2005 at 6:54pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
it looks good, but the ladder on the last pic should be a prop_static
(it is brushes right?) there is a big ladder i think, otherwise you
could just place some ladders on top of each other, keep up the good
work
Re: dm_canyonoasis_b3
Posted by Myrk- on
Tue Mar 8th 2005 at 7:53pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
As an architect in training, I think by my engineering knowledge that last screenshot is not possible. Your walkway is suspended off a giant canterlevered bar, but that bar needs support when it bends at a right angle. I'm sure scary_jeff the engineer can confirm on this issue.
Re: dm_canyonoasis_b3
Posted by LilTortillaBoy on
Tue Mar 8th 2005 at 7:56pm
15 posts
12 snarkmarks
Registered:
Feb 14th 2005
Location: USA
there are supports under it as well,
<div class="abouttext">Message submitted 2 minutes after original post:</b></div>
oh wait your talking about the bar over the top of the bridge, yeah I see. Ill fix that...maybe.
Re: dm_canyonoasis_b3
Posted by LilTortillaBoy on
Wed Mar 9th 2005 at 7:25pm
15 posts
12 snarkmarks
Registered:
Feb 14th 2005
Location: USA
thanks varsity, once I gather the patience and willpower to open hammer
again I'll try to fix some of that. Some stuff looks different on your
computer that doesnt show up on mine. There are not alot of blend
textures and I tried that in the first version, looked like crap. It
was repetitive and Im not very good at alpha blending. The little
wooden platform is dumb I agree, It just looked extreamly plain with
nothing being there at all. I guess I could be a little more creative
and make a metal platform, kinda like the combine platform in
overwatch. With the elevator, I guess I could just make the doors open
when you walk into them, the logic branchs and logic compare entities I
have in there right now still confuse me, I dont even Know how I got it
to work in the first place. Maybe I'll take out the health and shield
recharge up by the rl, might be making it too easy to be a rocket
whore.