texturing to different faces

texturing to different faces

Re: texturing to different faces Posted by Bluetonic on Thu Mar 10th 2005 at 8:55pm
Bluetonic
2 posts
Posted 2005-03-10 8:55pm
2 posts 0 snarkmarks Registered: Mar 8th 2005
Hello. Utter newbie question here, can someone tell me how I texture to
each individual face of a brush? I'm trying to create some shatterable
glass for my map and the tutorial asks me to texture one side one way
and the others another. I can't work out how to do this.

Thanks
Re: texturing to different faces Posted by French Toast on Thu Mar 10th 2005 at 11:27pm
French Toast
3043 posts
Posted 2005-03-10 11:27pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Use the toggle texture application tool. I don't know the shortcut because I'm not on my computer. It's on the left side of the editor, its picture is the cube with each face textured differently. Press it to open up the application window. With this window open, click on the face you want to texture. Only that face will be selected. Select the texture you want from the drop down, and press apply. Presto, 'tis complete :biggrin:
Re: texturing to different faces Posted by Orpheus on Thu Mar 10th 2005 at 11:39pm
Orpheus
13860 posts
Posted 2005-03-10 11:39pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
asked/answered. sadly, multiple times.

its the box with one side that looks..... different. :/

amazing, icons that look like what they do.
Re: texturing to different faces Posted by French Toast on Fri Mar 11th 2005 at 2:02am
French Toast
3043 posts
Posted 2005-03-11 2:02am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
As annoying as it is to have the same question asked over and over again, it's an easy way for people, specifically newer members, to answer the questions. While the older members will ignore it, it gives the younger ones the chance to get points for answering the questions. Thus, in a round-about way, it's kind of good to have these posts.
Re: texturing to different faces Posted by Orpheus on Fri Mar 11th 2005 at 8:55am
Orpheus
13860 posts
Posted 2005-03-11 8:55am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
it also creates bad habits the new mapper doesn't need.

i helped set up the current "ask/answer/look up answer" system. i cannot help but defend it.

mappers learn better and the results last longer when they help themselves, tis the reason we set up the system in the first place.. or at least one of the reasons.

i may sound like i am being a prick, but i have years behind my reasons.
Re: texturing to different faces Posted by Bluetonic on Sat Mar 12th 2005 at 1:22am
Bluetonic
2 posts
Posted 2005-03-12 1:22am
2 posts 0 snarkmarks Registered: Mar 8th 2005
Awfully sorry for my impertinence, but I did search the forum for
thirty minutes, using every variety of terms for my problem that I
could think of. It isn't clear in Hammer how to do this, no newbie
mapping or texturing tutorial has mentioned this that I have come
across (and believe me, I checked over several sites before posting).
They always tell you how to texture the entire brush, not individualy.

Thanks anyway, but looking elsewhere might be an idea if people are
going to start to sound like pricks after I follow the guidelines.
Re: texturing to different faces Posted by Orpheus on Sat Mar 12th 2005 at 1:32am
Orpheus
13860 posts
Posted 2005-03-12 1:32am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
took me 3 tries, and 2 minutes searching.. a long time for me so i can believe its a difficult topic to locate, but still it is findable

look at the bottom of the page, you will see "search"

type in "applicator"

it should bring up two threads.. the second one is the correct choice.

i would like to say however that if i sound mean, i do advise you to seek assistance elsewhere cause i was being rather polite.

proving my point by searching myself proves it.

i am sorry you searched without results, but the system is not foolproof.

now, be a sport and mark master toasts answer "correct"
Re: texturing to different faces Posted by beguiledfoil on Sat Mar 12th 2005 at 3:07am
beguiledfoil
59 posts
Posted 2005-03-12 3:07am
59 posts 6 snarkmarks Registered: Nov 7th 2004 Location: Canaedia
"applicator" isn't the first thing I'm going to search for when trying
to find an answer for this question, and the terms I would think of are
far too generic to return anything but a myriad of results.

The search function is quite useful when one is trying to do something
specific enough that it has it's own word dedicated to the topic
("displacement" "spot light" etc) but it's impossible to search for
words like "texture" "brush" "invidividual sides" because these terms
are either two generic (the first two) or too specific to one's own
diction.

Furthermore, often a newbie own't know the vocabulary required to
answer a question until they've heard the answer, and then it is nye
impossible to do a search. You caste your question in the vague
terms you know, and get nothing but unrelated results, because you
don't know that you need to use the "applicator" for instance.

Regardless, these posts hardly overrun the editing forums, one or so a
day, and they allow users to answer a question without thinking, which
is sometimes a relaxing and enjoyable thing in and of itself..

/2 cents
Re: texturing to different faces Posted by Orpheus on Sat Mar 12th 2005 at 3:12am
Orpheus
13860 posts
Posted 2005-03-12 3:12am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sadly, i have to agree this time.

begrudgingly.

problem is, i know we have discussed this at least 5 times this week, and the search failed to locate even one. :cry:

bottom line though, in this one case, the icon does look exactly like what you wish it to do.
Re: texturing to different faces Posted by mad_ferrit on Sat Mar 12th 2005 at 10:00am
mad_ferrit
5 posts
Posted 2005-03-12 10:00am
5 posts 1 snarkmarks Registered: Mar 2nd 2005 Occupation: Piss-head Location: Wales, UK
I think it's a bit harsh to go off on someone that is only trying to learn. I have been level editing in various editors for a while now and if I was searching for tips on texturing I don't think I'd have thought to enter the word 'Applicator' into the search bar either. You knew to type that into the search because you proably saw the thread once or twixce before, wheras a newcomer would not have.

Maybe if the Editing forums were split up into more specific areas such as, "Brushwork", "Entities", Texturing", "Vertexing", etc, etc, then you would have more cause to moan at his lack of effort. But sometimes it is difficult to find what you are looking for, especially if your basic knowledge on the subject is limited.

Encourage the noobs, don't damn them for trying to learn!

Peace!

P.S. If you use the Selection Tool to select a brush first then go into the texture browser and select a texture and hit apply then you'll cover that brush with the chosen texture. Useful for covering it with the NoDraw Texture. Then while you have the texture browser open you can select individual faces, choose a texture and apply to single faces :wink:
Re: texturing to different faces Posted by Gwil on Sat Mar 12th 2005 at 11:30am
Gwil
2864 posts
Posted 2005-03-12 11:30am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Aaaah, the eternal "Editing Forums" setup debate. Whichever way we do
it, there will be problems or people feeling a little cheated by the
system. You have to forgive our suspicions that people don't search,
because more often than not, they don't :razz:

Also, Orph has a point - don't forget to mark answers as correct, that
keeps the system running smoothly! I don't think he intended to hurt
anyones feelings with what he said or even cause any offence at all, he
just gets a little.. exasperated from time to time :wink:

We will never create the perfect system, but if you have ideas, we'd
love to hear them in the Site Suggestions/Bugs Stick on General Banter!

Quicktip also: To apply a texture to a face with the values used
previously, just right click with the face application tool on the face
you want to change. I never knew this til not so long ago :razz:
Re: texturing to different faces Posted by Orpheus on Sat Mar 12th 2005 at 12:59pm
Orpheus
13860 posts
Posted 2005-03-12 12:59pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
some people learn easy, some people need to be slapped to learn.

those who learn easy will not be offended in most cases if you slap them.

those that need slapped, will often get offended. however some of them actually learn from the experience. those that don't. well, they were not editing material anyways and its no real loss. they prolly would have made a piece of crap map and following their prior mentality, get all upset when you give feedback on it.

i do not apologize for any of my comments. i did however acknowledge that this particular question was more difficult to locate. thats as far as i will go to saying sorry.

as i said, i helped initiate this system, i will defend it even if it causes hurt feelings and possible enemies. its not perfect, but its better than doing without.

the only thing i can say is this. there is absolutely no way we can tell for sure that an individual has indeed searched. it is human nature to be lazy and take the easy way out. we see it every day and it gets old.

assume, that we assumed you did not search properly. it will forestall any future bad feelings.

/ 2 cents