ooohhhh pretty

ooohhhh pretty

Re: ooohhhh pretty Posted by Bobv on Thu Mar 10th 2005 at 3:21am
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Posted 2005-03-10 3:21am
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lol... i crammed it into a 124k gif :/
Re: ooohhhh pretty Posted by French Toast on Thu Mar 10th 2005 at 11:21pm
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It's soo pretty.

Honestly though, cool. That's all. Is it supposed to be something in particular?
Re: ooohhhh pretty Posted by Bobv on Fri Mar 11th 2005 at 12:37am
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Posted 2005-03-11 12:37am
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It's soo pretty.
Honestly though, cool. That's all. Is it supposed to be something in particular?
nope im just trying to learn blender

okok heres even prettier, i started making a car rougly following blueprints from suurland

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what i have so far in 3 different poses with 3 different materials
Re: ooohhhh pretty Posted by French Toast on Fri Mar 11th 2005 at 1:59am
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Posted 2005-03-11 1:59am
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Sexy. Can you use this to export to a HL2 file format? If yyou could make this into a complete car, and make it usable in HL2 then that would be kick ass, I need a clean sleek car.

Anyways, stylish, but what is the first one that's all puffy?
Re: ooohhhh pretty Posted by Bobv on Fri Mar 11th 2005 at 2:13am
Bobv
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Posted 2005-03-11 2:13am
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Sexy. Can you use this to export to a HL2 file format? If yyou
could make this into a complete car, and make it usable in HL2 then
that would be kick ass, I need a clean sleek car.
Anyways, stylish, but what is the first one that's all puffy?
hehe ill see what i can do once/if i finish the car, the puffy one is a thing that puts a flare on each vertex
Re: ooohhhh pretty Posted by Bobv on Fri Mar 11th 2005 at 9:28pm
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Posted 2005-03-11 9:28pm
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Re: ooohhhh pretty Posted by azelito on Fri Mar 11th 2005 at 9:33pm
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Posted 2005-03-11 9:33pm
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Looking good but youll have to reconsider about having this in HL2. The PC is way to high.
Re: ooohhhh pretty Posted by fishy on Fri Mar 11th 2005 at 11:24pm
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Posted 2005-03-11 11:24pm
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it does look like the poly count would be on the very high side if you were to make an interior. but with black windows and no interior polys, i think it'd be well acceptable.
Re: ooohhhh pretty Posted by Bobv on Sat Mar 12th 2005 at 12:06am
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Posted 2005-03-12 12:06am
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it does look like the poly count would be on the very high side
if you were to make an interior. but with black windows and no interior
polys, i think it'd be well acceptable.
yeah that's what i've been thinking, that it's going to be no good for
HL2 cos of the poly count, but the rendered one you see is with 2x
subdividion, with no subdividion its not nearly as much but it doesnt
look that good.