Rooms that change each round? Help Please?

Rooms that change each round? Help Please?

Re: Rooms that change each round? Help Please? Posted by RebelHero on Fri Mar 11th 2005 at 3:10pm
RebelHero
2 posts
Posted 2005-03-11 3:10pm
2 posts 0 snarkmarks Registered: Mar 11th 2005
I once read a Half-Life 1 tutorial about this. At the start of each
round walls appear somewhere and somewhere els they dissappear. Sou you
could make a Hostage and defuse map in one for example, each round with
a new objective. A room with hostages and one with a bombspot. One
closed bij a wall another open.

Can this be done in HL2? If so how?
Re: Rooms that change each round? Help Please? Posted by Paladin[NL] on Fri Mar 11th 2005 at 3:23pm
Paladin[NL]
157 posts
Posted 2005-03-11 3:23pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Have you even tried doing it the same way???
Re: Rooms that change each round? Help Please? Posted by OtZman on Fri Mar 11th 2005 at 3:27pm
OtZman
1890 posts
Posted 2005-03-11 3:27pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I remember a CS map where the CT and T switched positions every round. Perhaps they used the same or a similar technique.
Re: Rooms that change each round? Help Please? Posted by RebelHero on Sat Mar 12th 2005 at 12:18am
RebelHero
2 posts
Posted 2005-03-12 12:18am
2 posts 0 snarkmarks Registered: Mar 11th 2005
The problem is, I cant find that tutorial anywhere. Any help would be appreciated...
Re: Rooms that change each round? Help Please? Posted by omegaslayer on Sat Mar 12th 2005 at 12:24am
omegaslayer
2481 posts
Posted 2005-03-12 12:24am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
It can be done, just set it up to where it will enable or disable the
bomb target (maybe), set up a logic_auto and set it to maybe "on CT
spawn" disable bomb target 1.
Re: Rooms that change each round? Help Please? Posted by brett5010 on Sat Mar 12th 2005 at 5:03am
brett5010
80 posts
Posted 2005-03-12 5:03am
80 posts 18 snarkmarks Registered: Jan 6th 2005 Occupation: Student Location: Australia
You could use the same technique used in cs_havana (i dont know exactly how it was done).
Re: Rooms that change each round? Help Please? Posted by Crono on Sat Mar 12th 2005 at 5:06am
Crono
6628 posts
Posted 2005-03-12 5:06am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Are you talking about Gollum's GMDM2 tutorials? (Which is WAY more badass then changing once per round!)