Re: combine radio announcements
Posted by Haze on
Tue Mar 15th 2005 at 1:05pm
Haze
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Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
I have played various deathmatch games and in some of them a women occasionaly says stuff like "combine so and so, alert, rectify, sanction etc." and "civil protection team etc." in the background, how do I get this to play in my map?
Re: combine radio announcements
Posted by Haze on
Tue Mar 15th 2005 at 7:38pm
Haze
member
118 posts
42 snarkmarks
Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
Ahh, thats the problem, I know how to do that, but what I want is to make it sleep for a few seconds then play a different sound, I found they are all under cityvoice if you want to check them out to see what i meen, you will reconize them from deathmatch levels.
Also, is it possible to play a alarm sound when a weapon is fired?
Re: combine radio announcements
Posted by DrGlass on
Tue Mar 15th 2005 at 8:26pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
You want to take those steps but make a new Ambient_generic for each
sound, and then make a few logic_timer and set them to random, that way
it will fire the sounds every few seconds.
As for the alarm on fire... you could cheak out the env_microphone and
see if it has some kind of "trigger on hear sound" option.
or make a big func_breakable in the main area and turn off gibs and
sound so when a gun is shot it will hit and break the brush and then
trigger the alarm sound.
<div class="abouttext">Message submitted 44 minutes after original post:</b></div>
You want to take those steps but make a new Ambient_generic for each
sound, and then make a few logic_timer and set them to random, that way
it will fire the sounds every few seconds.
As for the alarm on fire... you could cheak out the env_microphone and
see if it has some kind of "trigger on hear sound" option.
or make a big func_breakable in the main area and turn off gibs and
sound so when a gun is shot it will hit and break the brush and then
trigger the alarm sound.
Re: combine radio announcements
Posted by Haze on
Tue Mar 15th 2005 at 9:19pm
Haze
member
118 posts
42 snarkmarks
Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
Thanks everyone I got it now