using custom models

using custom models

Re: using custom models Posted by Haze on Wed Mar 16th 2005 at 10:23am
Haze
118 posts
Posted 2005-03-16 10:23am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
I have added custom models to my map and they work fine in the editor and playing on my computer. Can anyone tell me how to make them download automaticaly with the level when I place it online?
Re: using custom models Posted by Sub-Zero on Wed Mar 16th 2005 at 3:10pm
Sub-Zero
53 posts
Posted 2005-03-16 3:10pm
Sub-Zero
member
53 posts 15 snarkmarks Registered: Feb 16th 2005 Occupation: Student Location: USA
Well.. i have been havign a very similar problem. but no one has helped me.. i will keep u posted if and when i find a solution
Re: using custom models Posted by G4MER on Wed Mar 16th 2005 at 3:42pm
G4MER
2460 posts
Posted 2005-03-16 3:42pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
include them in the bsp. Use winbspzip and add them to the BSP.
Re: using custom models Posted by Carcase on Fri Mar 18th 2005 at 9:25pm
Carcase
145 posts
Posted 2005-03-18 9:25pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
dont you have to include a .ref file or something like that next to your bsp?
Re: using custom models Posted by Liberal.Nyulism on Sat Mar 19th 2005 at 1:27am
Liberal.Nyulism
67 posts
Posted 2005-03-19 1:27am
67 posts 227 snarkmarks Registered: Jan 7th 2005 Occupation: exec Location: USA
Just put them in the bsp.

The RES file allows you to point to resources that the map needs.
It is a good choice if you have maps with shared graphics or models, or
when you might make a lot of small changes to the map's textures or
models or sounds, and only want the user to make small downloads.
Including everything in the BSP is much neater, and easier for admins
to install, but it means they have to download everything. (Or,
well, that's close enough.)

-LN