Re: using custom models
Posted by Haze on
Wed Mar 16th 2005 at 10:23am
Posted
2005-03-16 10:23am
Haze
member
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Registered:
Jan 24th 2005
Occupation: Game Designer
Location: Frozen Wolf Limited
I have added custom models to my map and they work fine in the editor and playing on my computer. Can anyone tell me how to make them download automaticaly with the level when I place it online?
Re: using custom models
Posted by Sub-Zero on
Wed Mar 16th 2005 at 3:10pm
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Feb 16th 2005
Occupation: Student
Location: USA
Well.. i have been havign a very similar problem. but no one has helped me.. i will keep u posted if and when i find a solution
Re: using custom models
Posted by G4MER on
Wed Mar 16th 2005 at 3:42pm
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
include them in the bsp. Use winbspzip and add them to the BSP.
Re: using custom models
Posted by Carcase on
Fri Mar 18th 2005 at 9:25pm
Carcase
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Nov 15th 2003
Location: Northern Virginia
dont you have to include a .ref file or something like that next to your bsp?
Re: using custom models
Posted by Liberal.Nyulism on
Sat Mar 19th 2005 at 1:27am
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Registered:
Jan 7th 2005
Occupation: exec
Location: USA
Just put them in the bsp.
The RES file allows you to point to resources that the map needs.
It is a good choice if you have maps with shared graphics or models, or
when you might make a lot of small changes to the map's textures or
models or sounds, and only want the user to make small downloads.
Including everything in the BSP is much neater, and easier for admins
to install, but it means they have to download everything. (Or,
well, that's close enough.)
-LN