Re: Please help.... Mattress???
Posted by neoshock2k on
Tue Mar 15th 2005 at 10:51pm
Posted
2005-03-15 10:51pm
35 posts
44 snarkmarks
Registered:
Feb 22nd 2005
Occupation: Student
Location: UK
Hi guys im in need of serious help, just spent 40 minutes looking through the models directory looking for the physics mattress, i must have missed it cos ive seen it there b4, any ideas where it is its buggin the hell outta me.
Ste
(Prepare thyself for Dm_Haunted :biggrin: )
Re: Please help.... Mattress???
Posted by SnarkSephiroth on
Tue Mar 15th 2005 at 11:45pm
Posted
2005-03-15 11:45pm
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Heres what your gonna want to do. Make a prop_phyisics and browse for a world model.
And this is where the matress is:
models/props_c17/FurnitureMattress001a.
Enjoy.
Re: Please help.... Mattress???
Posted by French Toast on
Wed Mar 16th 2005 at 12:31am
Posted
2005-03-16 12:31am
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Snark, you got it right except for making it a prop_physics.
According to the reference docs;
"Prop_ragdoll | Physics props with ragdoll physics skeletons. Have all the properties of physics props and can also use the rigid body ragdoll physics system to have multiple colliding or bending parts. Very expensive to move and render.
Examples: Corpses, multi-piece cardboard boxes, mattresses."
Thus one would be led to believe that for a mattress a prop_ragdoll must be used.
Re: Please help.... Mattress???
Posted by SnarkSephiroth on
Wed Mar 16th 2005 at 1:09am
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Your right I couldn't remember which one though. Good call.
Re: Please help.... Mattress???
Posted by omegaslayer on
Wed Mar 16th 2005 at 5:38pm
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Ragdolls in multiplayer maps are a bad idea, mainly because the bones need to be calculated every second someone throws the matress (plus source is calculating dead ragdoll bodies). If you do use them then use them sparingly, like maybe 2 at the most.
Also note you should only have less than 10 ragdolls in 1 map. Its in the SDK documents.
Re: Please help.... Mattress???
Posted by ishbog on
Wed Mar 16th 2005 at 6:48pm
ishbog
member
86 posts
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Registered:
Dec 7th 2004
Occupation: web designer/game developer
Location: usa
yeh, you ever notice how in overwatch, whenever someone shoots a ragdoll car with the grav gun, the server lags like none other? -- calculating the car, w/doors etc moving, other people moving, getting hit, and everything else going on. ugh