making new skins?

making new skins?

Re: making new skins? Posted by HarPooned on Fri Jan 28th 2005 at 12:40am
HarPooned
2 posts
Posted 2005-01-28 12:40am
2 posts 0 snarkmarks Registered: Jan 2nd 2005 Occupation: Hobo-Bandit Location: Virginia, USA
I know this is a mainly a mapping forum, but I figured somone would know...
How do I get the original skins from the HL2 weapons / player models, to be turned into a editable file, like a jpg. This was easy to do in the original HL Model Viewer, but the new version dosn't seem to have a custom skin import / export. Thanks for help :cool: .
Re: making new skins? Posted by ChaosRyder on Sat Mar 19th 2005 at 8:21pm
ChaosRyder
1 post
Posted 2005-03-19 8:21pm
1 post 0 snarkmarks Registered: Mar 19th 2005
You have to put the model in XSI to extract the skin.
Re: making new skins? Posted by fishy on Sat Mar 19th 2005 at 9:04pm
fishy
2623 posts
Posted 2005-03-19 9:04pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
you can use hammers texture browser to find the ones you want. it will also tell you what subfolder of your materials directory they are in. use player or weapon as a filter to find them more easily.

if you don't have the full directory already unpacked, you can use gcfscape.exe to browse your materials.gcf and extract the texture/s that you want to edit. the textures are held in .vmt format, and need to be converted with vtf2tga.exe, which is a command line thing that can be found in you sourcesdk/bin folder, or something like cannonfoders vtftool, which can be found halfway down this page