Re: Same Texture, Different Scale
Posted by Orpheus on
Thu Apr 14th 2005 at 12:12am
Posted
2005-04-14 12:12am
Orpheus
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Assuming HL2 is like HL1:
Textures alter their scale for only one reason that i am aware of, a clipped surface.
if you clipped it for any reason the texture may differ from face to face.
Re: Same Texture, Different Scale
Posted by Ragnarocker on
Thu Apr 14th 2005 at 12:29am
Posted
2005-04-14 12:29am
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Yea, the one on the right I clipped to make the design I wanted. So is there anyway to fix this issue?
Re: Same Texture, Different Scale
Posted by Orpheus on
Thu Apr 14th 2005 at 12:31am
Posted
2005-04-14 12:31am
Orpheus
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Personally, i just resize it to fit, but you could always try to world, or right clicking to get it to align..
Re: Same Texture, Different Scale
Posted by Ragnarocker on
Thu Apr 14th 2005 at 12:58am
Posted
2005-04-14 12:58am
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Sorry but I'm not sure how to go about doing those things if you could explain. Sorry.
Re: Same Texture, Different Scale
Posted by Orpheus on
Thu Apr 14th 2005 at 1:14am
Orpheus
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</B>
To fit: use the texture applicator to resize the texture to match the one you deem accurate.
To world: use the texture applicator to fit it to world.
Right click: use the texture applicator, left click on the texture you deem correct, then right click on the other surfaces to align.
thats the short answer, but it should suffice.
/me goes back to pouting.
Re: Same Texture, Different Scale
Posted by Ragnarocker on
Thu Apr 14th 2005 at 2:52am
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I'm not sure I know where the fit to world option is. The other
two dont work though. The scales are both .25 even though its
clearly different. I'll try to find a scale for the one that
works closely. Also the right click doesnt work on it, they stay
diff scales.
Re: Same Texture, Different Scale
Posted by Orpheus on
Thu Apr 14th 2005 at 3:07am
Orpheus
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look at the screen.. one is rotated 180* out from the other.. rotate it and see if it scales properly.
Re: Same Texture, Different Scale
Posted by Natus on
Mon Apr 18th 2005 at 8:44pm
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this usualy works for me, set the one that doesnt fit to -0.25 x and -0.25 y and then rotate it 90.
im not sure we got the same problem, but when i get something similar to this, that is what i do.
Re: Same Texture, Different Scale
Posted by zombie_computer on
Tue Apr 19th 2005 at 2:47pm
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Feb 15th 2005
Location: Netherlands
align to face (tm) the stretched texture