dm_CityArena_B4

dm_CityArena_B4

Re: dm_CityArena_B4 Posted by UnholyGemini on Wed Apr 20th 2005 at 3:50am
UnholyGemini
15 posts
Posted 2005-04-20 3:50am
15 posts 32 snarkmarks Registered: Apr 20th 2005 Occupation: Student Location: US-of-A
Hi! Tell me what you think and give me advice, my map seemed to be pretty liked when I played it (Beta3) on the Gopher Hole server, and I want to perfect it to the best of my ability.

P.S. remember, it's an Arena map, so its supposed to be small :razz:

http://venus.walagata.com/w/ugemini/dm_CityArenaB3.bsp
Re: dm_CityArena_B4 Posted by Addicted to Morphine on Wed Apr 20th 2005 at 4:24am
Posted 2005-04-20 4:24am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
HL2 is not installed on my computer at the moment, so these comments are from the 1 shot you provided.

I like the idea of a flooded combat area. I like the rain, and I
like the light environment color although it seems a little bright even
for a full moon. However, wouldn't the map be more interesting
with some other light sources besides a single light environment?
Perhaps some recessed lights in the walls or some light spots shining
down into the wet pit? Doing a good and original job lighting
your map can do wonders.

However, with these details aside, there's one huge problem with your
map as I see it. It's a hollow box without a roof, with some
props scattered throughout and some decals sprayed on the wall and
floor. You've obviously got a decent grip on the basics, so why
don't you create something more inspired? Something with more
than one room?

I like the wet moonlight theme you've got going, but I don't like how
it's only a killbox. In playtests did the fact that you could see
everyone at all times make it boring? I think you could go a long
way if you decided to create a DM map with multiple rooms and multple
connections/routes. This is a sentiment I'm sure almost everyone
shares.
Re: dm_CityArena_B4 Posted by Orpheus on Wed Apr 20th 2005 at 7:34am
Orpheus
13860 posts
Posted 2005-04-20 7:34am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I wish people would stop calling killboxes "arena" maps.

there are so many examples of a proper arena map that they should be able to ascertain that there is a difference in theme and style.

people boxes are not arenas, in spite of the fact that arenas have the action in the center of the map.

sighs

killboxes.. :sad:
Re: dm_CityArena_B4 Posted by Leperous on Wed Apr 20th 2005 at 11:09am
Leperous
3382 posts
Posted 2005-04-20 11:09am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
That's helpful to the author :rolleyes: It looks like a decent first map/start, but try to make something with form- buildings with roofs, doors, windows, corridors, big open interesting areas- like in real life (or movies). A box with some models and weapons in it is neither interesting to us nor something you should be proud of!

You should also distribute your BSP inside a .ZIP or .RAR file, since it cuts down on download sizes and lets you group together your read me and any custom resources.
Re: dm_CityArena_B4 Posted by Orpheus on Wed Apr 20th 2005 at 11:22am
Orpheus
13860 posts
Posted 2005-04-20 11:22am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
you want me to do the work for him?

OK.. jinx makes great arena maps..and cash_car_star makes great arena maps.. in fact, i been thinking we need to update the maps area to include map themes in the search.. to include these things so people can click on a map type and search or avoid in this case certain types.

damn, it doesn't take a rocket scientist here. its a box. :sad:

as far as it being a first map.. "its a great looking box"

[edit] before the crying commences. I honestly feel that ANY MAP that complies erroneously has merit, even these gawd awful killboxes, but i do not get all wet between my thighs over them like some of these... what exactly would you call someone who likes killboxes anyways?

I have critiqued prolly a couple thousand maps in the past few years so i have a basic understanding of "what" is a good map. I am not going out of my way to harm anyone, i just hate for them to begin their career this way. someday they will look back and wonder why they ever made this.

killboxes are synonymous with "stupid" people, whether they deserve the title or not its still branded upon them..

do be branded stupid over a killbox :sad:

there are so many types of maps to make, make one of those.
Re: dm_CityArena_B4 Posted by habboi on Wed Apr 20th 2005 at 3:52pm
habboi
782 posts
Posted 2005-04-20 3:52pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Killboxes are the worst maps out at the moment.
I joined a server and it was like killbox hell cause every new map was just a killbox with new stuff such as grass or fire :/
Re: dm_CityArena_B4 Posted by UnholyGemini on Wed Apr 20th 2005 at 8:56pm
UnholyGemini
15 posts
Posted 2005-04-20 8:56pm
15 posts 32 snarkmarks Registered: Apr 20th 2005 Occupation: Student Location: US-of-A
OK, OK, I wont make Killboxes.

I didnt know people hated them that much. I barely even new what a killbox was! (Its my first map using hammer)

Ill try to make a new map, not a killbox, any suggestions of a theme, cuz im freshout?
Re: dm_CityArena_B4 Posted by Addicted to Morphine on Wed Apr 20th 2005 at 10:05pm
Posted 2005-04-20 10:05pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Well, I don't know if you read my first comment, but I think if you
took the "theme" (ie. wet moonlit night) you've already got going, and
just expanded on this map it could turn out pretty well. Just
think of something that would look good soaked in rain, in the middle
of the night. A construction site? A complex with open
courtyards? Make use of your imagination...