Re: Silent Sounds
Posted by kingtoke on
Tue Apr 26th 2005 at 9:06pm
56 posts
26 snarkmarks
Registered:
Nov 25th 2004
Location: uk
Hi again guys, back working on my map after a logn absence.. still having a problem wiht sounds that i wasn't able to fix before.
im using ambient_generic to produce an engine sound beside a car, only thing is you can just about hear it when you have the volume up full blast - and even then its barely audible. the volume is set to 10 the sound is set to loop. i've even tried setting 3 identical entities down to produce the sound with very little effect.
Re: Silent Sounds
Posted by omegaslayer on
Tue Apr 26th 2005 at 9:52pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
First obvious question: Is it turned on? (look in the flags, is the flag: start silent checked? If so un check it!)
Second not so obvious question: Are you using a correct sound file? Some don't exactly work with ambient_generic.
Re: Silent Sounds
Posted by Damic on
Wed Apr 27th 2005 at 9:02am
113 posts
71 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Machine operator
Location: belgium
mmh weird I've a kind of problem like that but in cs:s
If I test the map and go into spectators I hear the sound, but when I join a team the sound dissapears :sad:
Re: Silent Sounds
Posted by Nanodeath on
Fri Apr 29th 2005 at 8:11pm
356 posts
66 snarkmarks
Registered:
Nov 11th 2004
Occupation: Student - Bioengineering
Location: Seattle, WA, USA
Wasn't there some deal how ambient_generic's wouldn't work if the map
started with it on or something?...try activating it a second or two
after the map loads.