I suppose the thing about Inferno was that it showed what the Source
engine can really do, not like some of the other, rather poor remakes
like cobble. Of course your point about a great model team is very
true, the chances of one of us producing something similar from scratch
is slim to none.
As far as its setting goes its supposed to be a small hamlet somewhere,
either italy or mexico (possibly), which is largely disconnected from
cities and things. While its perhaps not a particularly realistic
setting for a CS map, it is still entirely convincing in its creation as an environment.
Like you Dr I also enjoy the new open layout of Compound and Port, even
though port is rather shoddy in its construction. However I find that
unless AWP's are turned off on the server, these maps become nothing
more than a camp/sniper fest, which majorly sucks. The problem is that
valve should be able to make large open maps without having to
resorting to this formulaic layout, allowing for gameplay other than sniper wars as well.
Ham and Jam Contributor
http://www.hamandjam.org
'Get your stinking paws off me, you damned dirty ape!'