Advanced door problem

Advanced door problem

Re: Advanced door problem Posted by Mindcry on Thu Mar 17th 2005 at 11:48pm
Mindcry
2 posts
Posted 2005-03-17 11:48pm
Mindcry
member
2 posts 0 snarkmarks Registered: Mar 17th 2005
Well, maybe not advanced for some but for me it is.
Ok, so i have a room with four doors on each side. Through out the rest of the level there will be four buttons. I want to make so that onve all the buttons are activated, the four doors will open at the same time.
Also there will be an area in this room with a trigger area in the middle that will close the doors once you walk into it, a wall will come up around you, and the floor will open up and you will fall down into anoother room. How can i do this. I have a basic knowlage of multi managers and such, but the button problem is the one i would really like to do.
Any ideas?
Re: Advanced door problem Posted by Orpheus on Thu Mar 17th 2005 at 11:58pm
Orpheus
13860 posts
Posted 2005-03-17 11:58pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i know the least of everyone when it comes to MM's, but it seems to me that you need to not target the doors, but target the next button in the sequence. assuming that they can only push the buttons in order, have each button "turn on" the next as it depressed, with the final one targeting the 4 doors.
Re: Advanced door problem Posted by fraggard on Fri Mar 18th 2005 at 2:59am
fraggard
1110 posts
Posted 2005-03-18 2:59am
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Make 4 buttons named button1, button2, button3 and button4. Go the the
Flags tab of each of them in VHE and make sure "Toggle" is
Unchecked.

Change button2's Master field to button1, button3's Master to button2 and button4's Master to button3.

Set button4's target to the name of the door. That should make it work.
Re: Advanced door problem Posted by Orpheus on Fri Mar 18th 2005 at 3:02am
Orpheus
13860 posts
Posted 2005-03-18 3:02am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting fraggard</DIV>
<DIV class=quotetext>Make 4 buttons named button1, button2, button3 and button4. Go the the Flags tab of each of them in VHE and make sure "Toggle" is Unchecked.

Change button2's Master field to button1, button3's Master to button2 and button4's Master to button3.

Set button4's target to the name of the door. That should make it work.
</DIV></DIV>

yeah, thats what i meant to say all along..
/me makes my answer not yellow.. frags answer looks more better.
Re: Advanced door problem Posted by Mindcry on Fri May 20th 2005 at 6:44pm
Mindcry
2 posts
Posted 2005-05-20 6:44pm
Mindcry
member
2 posts 0 snarkmarks Registered: Mar 17th 2005
sweet thanx that helps tons
Re: Advanced door problem Posted by Foxpup on Sat May 21st 2005 at 7:32am
Foxpup
380 posts
Posted 2005-05-21 7:32am
Foxpup
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380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Mark the answer correct then.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: Advanced door problem Posted by darkphoenix on Tue Jun 7th 2005 at 11:53am
darkphoenix
17 posts
Posted 2005-06-07 11:53am
17 posts 72 snarkmarks Registered: May 16th 2005 Location: Australia
Alternatively, you can use a multisource as follows:

Set all four func_buttons to have a target of "door_unlock".

Set the name of your multisource to "door_unlock".

Set the target of your multisource to "door_open".

Set the name of your four func_doors to "door_open".

The multisource will fire its target (door_open, which will trigger the
doors) if/when all four buttons are triggered. I have read that
it will count the number of entities that target it, and activate when
it receives that many signals -- but I am using a two-button
combination in my latest level and it all seems to work as expected.

Of course, for the multisource method to work, you will need to ensure
that the buttons remain ON long enough for you to press all four.
Depending on how far apart they are, this may require you to set them
to remain on indefinitely, which has the added problem of making the
entire thing a once-only event.

(You could always model the buttons as func_doors, named button1,
button2, etc, then have each one set to toggle, lock it open with
another multisource once it is triggered, then have "door_open" target
a multi_manager to unlock and "close" each of the buttons -- depends
how complicated you want to make it. ;-))
Re: Advanced door problem Posted by half-dude on Thu Jun 9th 2005 at 7:52am
half-dude
580 posts
Posted 2005-06-09 7:52am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Wha! I never knew there was an alternitive to the multisource method.

Me learns.
Yes I spell bad, but remimber Mighty are the stupid.

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