Re: cluster portal saw into cluster
Posted by Carcase on
Thu May 26th 2005 at 9:56pm
Carcase
member
145 posts
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Registered:
Nov 15th 2003
Location: Northern Virginia
my map has 3 lines saying Warning: Cluster portal saw into cluster.
This map does work but i dont want any problems with my final product.
Due to previous experience i THINK it has to do with bsp brushes overlapping, but i still dont know how to find the problem. When it first occured to me it was a giant brush sticking out of nowhere and that was simple do fix. I heard of something called glview, and that it could be used to find the source of the problem, but I don't know how to use glview let alone enable it. Anyone have any tips on how to find the problem?
Re: cluster portal saw into cluster
Posted by Carcase on
Thu May 26th 2005 at 11:47pm
Posted
2005-05-26 11:47pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
Ok thanks omegaslayer.
I havn't fixed the problem yet but i understand how to. Its a matter of time.
But one thing I still need is to know how to run GLview. How do you do it?
Re: cluster portal saw into cluster
Posted by Carcase on
Fri May 27th 2005 at 12:52am
Posted
2005-05-27 12:52am
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
did your walls have a bsp or something behind them? Are detail brushes allowed to be used as the barrier between map and the void? Detail brushes dont count as a pure rugged bsp so you probably just masked the problem.
I got rid of 2 of the 3 errors by changing my room from trapazoid shape to rectangle shape. But my whole map is full of trapezoid rooms, so i dont understand what makes this room different. I think carving brushes may just be what causes these problems.
Re: cluster portal saw into cluster
Posted by Carcase on
Fri May 27th 2005 at 2:04am
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
i understand you, yes cubes probably are easier. My trapezoid rooms are patent. you will see them when I complete the level segment and post em up!
Im good at mapping but im a little sloppy at times.