ok ive managed to get it to compile thanks to your help
however ive had to change all the starting lod's back to the first cable_runner1 and now that part works the only things that are not working is the collision model and the texture
, path cable_runner
Working on "cable_runner.qc"
SMD MODEL cable_runner_1.smd
SMD MODEL cable_runner_2.smd
SMD MODEL cable_runner_3.smd
SMD MODEL cable_runner_4.smd
SMD MODEL idle.smd
SMD MODEL cable_runner_collide.smd
Lod 1: vertexes: 800 (60 new)
Collision model completed.
writing
c:\steam\steamapps\vze1u5dy@verizon.net\counter-strike source\cstrike\mo
dels/fact/cable_runner.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:01]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
collision 0 bytes
total 1464
writing
c:\steam\steamapps\vze1u5dy@verizon.net\counter-strike source\cstrike\mo
dels/fact/cable_runner.vvd:
vertices 38400 bytes (800 vertices)
tangents 12800 bytes (800 vertices)
total 51264 bytes
Generating optimized mesh "c:\steam\steamapps\vze1u5dy@verizon.net\counter-strik
e source\cstrike\models/fact/cable_runner.sw.vtx":
body parts: 8 bytes
models: 56 bytes
model LODs: 48 bytes
meshes: 36 bytes
strip groups: 100 bytes
strips: 108 bytes
verts: 21942 bytes
indices: 15984 bytes
bone changes: 64 bytes
everything: 38334 bytes
Generating optimized mesh "c:\steam\steamapps\vze1u5dy@verizon.net\counter-strik
e source\cstrike\models/fact/cable_runner.dx80.vtx":
body parts: 8 bytes
models: 56 bytes
model LODs: 48 bytes
meshes: 36 bytes
strip groups: 100 bytes
strips: 108 bytes
verts: 21942 bytes
indices: 15984 bytes
bone changes: 64 bytes
everything: 38334 bytes
Generating optimized mesh "c:\steam\steamapps\vze1u5dy@verizon.net\counter-strik
e source\cstrike\models/fact/cable_runner.dx90.vtx":
body parts: 8 bytes
models: 56 bytes
model LODs: 48 bytes
meshes: 36 bytes
strip groups: 100 bytes
strips: 108 bytes
verts: 21942 bytes
indices: 15984 bytes
bone changes: 64 bytes
everything: 38334 bytes
Completed "cable_runner.qc"
Memory leak: mempool blocks left in memory: 48
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them