prop static parenting

prop static parenting

Re: prop static parenting Posted by warlord on Sat Jun 4th 2005 at 4:42am
warlord
166 posts
Posted 2005-06-04 4:42am
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
i want to parent a prop to a moving object, but i dont want it to use up all the network resourses that a prop_physics uses, and prop_static cant be parented.

also is there an entity that will use a prop_static but i want it to have it play specific animations upon triggering, does such an entity exist? mainly cs:s or another multiplayer mod
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: prop static parenting Posted by omegaslayer on Sat Jun 4th 2005 at 4:48am
omegaslayer
2481 posts
Posted 2005-06-04 4:48am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The answer to both questions is prop_dynamic
Posting And You
Re: prop static parenting Posted by warlord on Sat Jun 4th 2005 at 5:31pm
warlord
166 posts
Posted 2005-06-04 5:31pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
k ill give it a try when i get to it in the mapping
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them