Re: func_movelinear how to work it
Posted by smidsy on
Sat Jun 4th 2005 at 8:09pm
smidsy
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Occupation: ex army, working as electrition
Location: uk
title.. how exactly do i get this to move ive tried fiddlin bout with
it for a while now and see no joy i tried to post but the old site went
down and have only found the new one today..ne help would be great
Re: func_movelinear how to work it
Posted by DrGlass on
Sat Jun 4th 2005 at 9:00pm
DrGlass
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what are you trying to do with it, I think that a path_track works just fine.
Re: func_movelinear how to work it
Posted by smidsy on
Sat Jun 4th 2005 at 9:09pm
smidsy
member
143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
in the 1.6 verson of funallinone the knive arena had pits inwhich the
floor moved up in trying to replicate that but ive been thinkin bout it
and readin other posts and i think ill try a func door. the only
problem with this is how to get them to move after a certain time say
35 seconds. how would i go about that?
Re: func_movelinear how to work it
Posted by DrGlass on
Sun Jun 5th 2005 at 10:54am
Posted
2005-06-05 10:54am
DrGlass
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make a simple trigger to open them, like a trigger_once and set the output to
ontrigger -[target]---> door ----> open ---[delay]---> 35
Doors are the best for simple platforms like that becuase you can set the lip and have them move as far as you want them to.
Re: func_movelinear how to work it
Posted by smidsy on
Sun Jun 5th 2005 at 12:18pm
Posted
2005-06-05 12:18pm
smidsy
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143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
yea thast worked a treat thanks dr glass